Crusader Kings II

Crusader Kings II

Divine Intervention(Playable Papacy)
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Update: 19 Sep, 2019 @ 4:39pm

Re-upload of v 0.0.10 'Ferrum'

I forgot to change the file extension of the .gfx file that adds the Religious Head government icon in the initial upload. It should work now!

Update: 19 Sep, 2019 @ 4:19pm

Version 0.0.10, 'Ferrum'

- Updated for compatibility with the Iron Century update.

- Icon for the Religious Head government type added.

Update: 11 Apr, 2019 @ 1:19pm

Version 0.0.09, 'Redintegro'

- Updated for compatibility with the latest patch as of April 11, 2019.

Update: 31 Dec, 2018 @ 12:20pm

- Version 0.0.08, 'Novus'

- Updated to be compatible with Jade Dragon and Holy Fury

- All titles besides the Papacy that the Pope holds should now follow Investiture Succession. This means that as long as you don't manually nominate a successor, titles will pass directly to the next Pope.

- Coronation and Excommunication events modified so that the player Pope has a choice in what the other party does to gain his blessing.

- Removed the 'Form the Holy See' decision, as it should no longer be necessary for the Pope to have an Empire-tier title.

- Removed the 'Papacy at War' events and modifiers, as they've been rendered obsolete by some changes that Holy Fury introduced to how rulers react to their religious head being attacked.

- Removed the NAP/Alliance mechanics related to Cardinal appointment. Changes brought in with Holy Fury mean that it isn't necessary, as Catholic rulers seem to never attack the Pope anymore.

- The Pope can now take the "Form a New Empire" decision if he meets the requirements. The new Empire-tier title that he creates should follow Investiture Succession and not have any other options, so that it stays with the Papacy.

- Base game files that are now edited by this mod:

common/governments/theocracy_governments.txt

common/governments/tribal_governments.txt

common/laws/succession_laws.txt

common/religious_titles/00_religious_titles.txt

decisions/HF_coronation_decisions.txt

decisions/realm_decisions.txt

events/HF_coronation_events.txt

events/HFP_religious_events.txt

events/religious_events.txt

- As always, let me know if you run into any bugs!

Update: 18 Aug, 2017 @ 12:26pm

- Version 0.0.07, 'Resurrection'

- Updating modified base game files to match the current version of CKII. (As of 8/15/2017)

- Special thanks to Lin for a fix to an issue that came up regarding playing in pre-1066 start dates.

- Attempt at a fix for the Sancta Sedes title being given to a Lowborn at game start. The fix prevents that issue from coming up, but further testing is required. Please report any issues to Metal_Izanagi.

- The Pope should no longer be able to buy indulgence for his sins, issue a declaration of repentance,(He can un-excommunicate himself with a targeted decision for free.) form the HRE, or form a custom empire.(Form the Holy See if you want to become an Emperor!)

Update: 28 Mar, 2017 @ 11:40am

- Version 0.0.06, 'Imperium'

- Ensured that all base game files edited by Divine Intervention are up-to-date with the current version of CKII.

- Removed an event that was no longer needed due to the Monks and Mystics update. This may improve game performance upon starting a new game and during succession.

- Made some changes to how other government types interact with the Religious Head government. Much as it was in real life, most rulers will not be happy to be vassals of the church, and will get the "Wrong Government Type" opinion malus toward the pope if he's their direct liege, as they do not want the church meddling in feudal affairs. The exceptions to this rule are Theocracy governments, which are quite content to have their spiritual liege as their earthly liege, and Tribes, which operate as they do in the unmodded game, where if the ruler's liege is of the same culture, the Tribal ruler is content to serve under someone more powerful. To clarify, if you have feudal vassals that are anything close to powerful, expect trouble. They will hate you.

- Changed theocracy governments so that they can be granted Kingdom titles by other government types. This is to allow the pope to create King-Bishops if he wishes. Will also allow AI emperors to create King-Bishops, though this will most likely not be seen. If it becomes a problem for anyone, please let me know and I'll look into it.

- Fixed a bug that was causing the Orthodox Ecumenical Patriarch to have "no_government" as his government type. This was causing some really strange behavior with the Ecumenical Patriarch. Now you'll no longer see the Ecumenical Patriarch migrating away from Constantinople and immediately declaring random wars on his new neighbors.

- The pope can now create kingdom titles when holding an Empire-level title.

- The pope can now create "Sancta Sedes",(Translates from Latin to "Holy See") an Empire-level title which uses Papal Succession, using a new decision, "Form the Holy See".

- In order to bypass a bug related to inheritance while the pope holds an Empire-level title, the following mod has been integrated into Divine Intervention, with permission from the original creator:

- Integrated "-Infinity- Play Non-Dynastic Heirs", created by "kookusking" and available on the Steam Workshop here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=472394596

- Due to the integration of the above mod, it's now, more than ever, important to note that if you play as anyone besides the pope with Divine Intervention active, expect some weirdness.

Update: 19 Mar, 2017 @ 12:32pm

- Version 0.0.05a, 'Unforgiven'

- A bit of poking around in the event files has given me inspiration to make a change to excommunication. Now, when a character asks for their excommunication to be lifted, the Pope can refuse, with an appropriate choice and event for the character that was refused, just in case this mod somehow works in a multiplayer game.

Update: 17 Mar, 2017 @ 4:16pm

- Same as the previous version, but I fixed a bug where you couldn't use the "summon priest" decision when you had a free spot in the College of Cardinals.

Update: 17 Mar, 2017 @ 1:33pm

- Version 0.0.05, 'Regalia'

- Full credit for this update goes to ngppgn, who has updated the mod to be compatible with the latest patch and implemented several fixes.

- Due to fixes from Paradox, the fake title and changes to history files are no longer necessary for starting the game as the Pope.

- The society clothing mechanic now makes the Pope wear the Papal regalia.(The big hat.)

- Due to changes by Paradox, Cardinals appear to be elected automatically now. The summoning system remains in-place though, as sometimes an opening in the College of Cardinals will appear, at which point the player can manually assign a Cardinal of their choosing. Currently testing to see what causes these openings in the College of Cardinals to appear. Because of this change, only Cardinals that the player manually assigns will cause an alliance to be formed, as detailed in the previous update's notes.

- Known bug: If the Preferatus(The person chosen to be the next Pope from the College of Cardinals.) is a member of a society, upon becoming Pope they will retain their society's headgear instead of wearing the Papal regalia. This is being looked into.

Update: 25 Dec, 2016 @ 2:30pm

- Version 0.0.04, 'Maesse'

- Fixed a bug where you could summon a Bishop to be appointed as a Cardinal even if they were under an Antipope.(Including the Antipope himself!) Thanks to ngppgn for this fix.

- Removed the ability for the AI to request that the Pope lift their excommunication. The decision was unfortunately one of the hardcoded ones, with the player having no input on whether or not the character was reconciled. As far as I could tell, even if I'd thrown in more scripts to put the final decision in the player's hands the AI would just repeat the decision constantly, tanking their own Piety and flooding the player with messages. I'll see about taking a look at this in the future, but for now at least, the AI won't be able to instantly force the player to lift their excommunication when they're not willing. For now, the only way to lift excommunication is to do it yourself by right-clicking the character's portrait and selecting "Lift Excommunication".

- Can no longer play as the Ecumenical Patriarch. Normally I wouldn't remove a feature, but I've gotten a few reports before of some strange stuff happening with the Byzantines, and I never really ended up doing anything with the Orthodox church anyway, so to cut down on potential problems or conflicts with other mods, the Patriarch is out for the time being.

- The head of the Zoroastrian faith will no longer get the "Celibate Religious Head" trait.

- With permission, select elements from "Deus Meus et Omnia - College of Cardinals mod" by Carbon have been added, detailed below. This should make it easier to track the Pope and the Cardinals a bit easier in future events/decisions. Link to original mod: https://forum.paradoxplaza.com/forum/index.php?threads/mod-deus-meus-et-omnia-college-of-cardinals-mod.740416/

Deus Meus et Omnia features added to Divine Intervention, with minor adjustments from the original content to fit in with existing Divine Intervention content:

- New trait for Cardinals, and a new trait for the Pope,(The Pope's new trait incorporates the old "Celibate Religious Head" trait that the Pope used to get.) reflecting their status and improving their stats slightly to reflect their increased focus on religious studies. When a Cardinal becomes the new Pope, the Cardinal trait will automatically swap to the Pope trait.

Special Christmas addition, thanks to ngppgn:

- When appointing a Bishop to the College of Cardinals,(See the discussions thread "Cardinals and You" for instructions on this feature of the mod.) an alliance is now formed between the Pope and the chosen Bishop's liege. The plan was originally for it to be a non-aggression pact with the option to upgrade to an alliance through normal game mechanics, but unfortunately the AI is rather stubborn, and will 99% of the time immediately break the non-aggression pact,(There are no penalties for this, so it's an easy choice for them.) and will refuse to upgrade to an alliance due to "Political Concerns". Forming alliances in this manner not only allows the Pope to keep someone like say, the Lombards off of his back by shackling them to the church with a Cardinal appointment, but it also forces you to make some tough decisions. Is it worth the risk of having the next Pope be a seductive glutton who killed his own father, to avoid being attacked by a powerful neighbor? Is it worth the risk of being called into a war to avoid having that neighbor declare war to take your territory? Is it worth getting involved in the politics of kings in order to avoid the ever-present Byzantine menace thinking you're an easy target for their reconquest of the old empire?

- When the Pope dies and the chosen Cardinal puts on the big hat, he'll have an alliance with his former liege, representing the ties to his homeland. This adds yet another dimension to appointing Cardinals not from your own realm, as you could end up having to support the military actions of a land that may have waned in power since the Cardinal's initial appointment.

I know not everyone will agree with the added alliance feature, but the Pope honestly needed a way to not just be all alone in military matters, and this is a way that not only allows the Pope to make big friends, but forces him to remain true to those friends even when it isn't the smartest idea. Most of the time you'll probably be out of the line of fire of the enemies of your allies, anyway. Most of the time. Crusader Kings has at its core always been about politics and taking risks, and I truly feel that this addition to Divine Intervention adds a layer of that for the Pope that was previously absent.

- Minor tweaks to a few of the on_action and event files to use the ROOT and FROM callouts instead of event targets. This should optimize things a bit more.