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If you don't select a Cardinal, the game will as far as I know either pick the next Pope as though the best candidate for the Papacy out of the existing Bishops in the game, or generate a new character to be the Pope. The mechanics behind succession if no Cardinals exist are still a bit strange even to me, since it appears to be hardcoded.(This is presumably done this way so that there's never a situation where there's no Pope, even if there are no Catholic Bishoprics in existence.)
As far as I know, if the player is directly controlling the Pope, there's no way for the AI to influence the College of Cardinals. Yet another thing that appears to be hardcoded, though it seems to only be active if the Pope is an NPC. At least, if it isn't hardcoded I haven't found where the mechanics for this are located anywhere in the files. Still not sure how the mod functions with an AI-controlled Pope, since it was never meant for that. I'd imagine it ends up working mostly-okay, since none of the scripts really overwrite anything that the Pope can do, and the new decision to summon clerics and give them the Cardinal title isn't used by the AI.
Edit: Nevermind, i forgot there is no open slot for cardinal currently lol
It would definitely be an interesting way to be able to influence things. Unfortunately it seems like the moment the player is directly involved in the Papacy, the College of Cardinals mechanics stop working properly and you're forced to manually appoint everyone.
The only reason we even have the ability to appoint Cardinals outside of the Pope's own realm is due to the scripting work of ngppgn. That's also why you have to use those targeted actions to call Cardinals over so you can give them the title. If anything we're kinda lucky that being a Cardinal is considered a "Minor Title" that can be given to people, because it allows for the workaround that ngppgn set up. I'm really hoping that for Crusader Kings III, Paradox makes the Papacy a bit more open to modding. The amount of work involved in just making the Pope playable in the first place is something I could go on about for hours, heh.
Speaking of The Republic, here's an interesting bit of Clauswitz Engine weirdness: In versions of Divine Intervention prior to around the Horse Lords patch I think, making the Pope playable involved some really interesting scripting done by VoltSpark, (Who sadly doesn't seem to come around Steam these days. It was great working with him though, and I hope he's doing well these days.) wherein the game had to be tricked into thinking the Papacy was a Merchant Republic, and would then be given the correct government after loading. It wasn't perfect, and the script would sometimes break and end the game on succession or the game wouldn't load up properly. Around when Horse Lords came out, something with the way character selection is done was changed a bit and the workaround was no longer necessary, though.