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I don't know if you have played the Age of Empires series of RTS. That has some what inspired the unique units that I've created.
The Mountain Knight is based of the Teutonic Knight from Age2. I was looking for a slow moving tank. But I'm definitly open to change.
Also with the Ronin, would you remove the bow and/or the two hander? Not sure I wanted them with ranged but they sure looked cool shooting the bow.
So one point in powerstrike is equal to how much in weapon proficiency? I was trying to get a baseline and build some sort of formula to add troop stats.
Thanks again.
Since weapon proficiencies increase weapon speed and missile weapon accuracy along with melee weapon damage it is difficult to compare it directly to a point in power strike or other power skills. If a troop gets a speed and accuracy advantage it can hit first which can prevent a counterattack by a brief stun or a kill/knockout. The damage bonus for proficiency tends to be somewhat less but the extra speed and accuracy more than make up for this. You need a balance of both proficiency and power skills.
Small increments of proficiencies do not make a very noticeable difference so you need a pretty significant incremental boost. At some point with very high proficiency the speed and accuracy can be so high that even with low base damage the opponent doesn't have much chance with low proficiency. So it isn't a direct linear increase in effectiveness as proficiency increases. It is more like an exponentially increasing curve.
For a base to start from though I would try adding 50 points in weapon proficiency for each increment for a roughly comparable increment to a point of power skill. For troops that you want to focus on speed you can boost it even more. Top end troops with above 300 proficiency is okay.
Increasing all proficiencies at once is okay as a start because it can help avoid forgetting to adjust one that is used. But as you said, adjusting them individually is better in the end for immersion.
To make a slow moving heavy hitting tank like you want to do with the mountain knights I would buff their strength significantly because this will increase their hit points along with a little bit of damage. Keep agility and athletics low if this is the intent.
For the Ronin it is really up to you. Giving them a missile weapon along with a two hander will certainly make them pretty powerful. I am not sure which way I would go. I like them having bows for versatility but you need to keep an eye on their total power.
Just my 2 cents. Great mod, tnx for making it. =3