Sid Meier's Civilization V

Sid Meier's Civilization V

Leadership Reformation
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Promotion Suggestion and Beta Testers Needed!
Feel like we don't have enough promotions? Make a suggestion on how we can add some more? If someone in the Workshop has done it for their mod, I feel a promotion can be made like that as well.

The mod is also considered in beta version. If you are interested in beta testing, please add me.
Dernière modification de Techpriest Enginseer; 18 janv. 2016 à 16h53
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I'll be happy to test this out - I'm in the middle of a massive game at the moment, so I might be a bit slow in returning the results.
Two thoughts that i had for this, props on a great idea by the way. First, i would recomend increasing the passive ability the generals provide when not at war, possibly one per level. Secondly, a promotion tree: Paranoid (-1 movement, -1 sight, +70% ranged defense), Fearful (-1 movement, +60% ranged defense), Cautious (+50% ranged defense)
Same here, would love to be able to test this mod. I think it's a great mechanic!
Also I agree with chop.

Hmm perhaps also adding a negative modify for the generals if they spawn when the empire is unhappy such as that paranoid promotion Chop mentions, only applying to your empire instead.

A science boost perhaps could be added as a latter game mechanic that they produce in the latter eras, or where they get unique abilities like beakering/ hurry production (if possible)



Chopskee a écrit :
Two thoughts that i had for this, props on a great idea by the way. First, i would recomend increasing the passive ability the generals provide when not at war, possibly one per level. Secondly, a promotion tree: Paranoid (-1 movement, -1 sight, +70% ranged defense), Fearful (-1 movement, +60% ranged defense), Cautious (+50% ranged defense)
I would love to test it but not sure where the page for the abilities information is
I would like to enter into the beta testing, and also have some ideas for more promotions that could be given out.
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