Team Fortress 2

Team Fortress 2

Scottish Wargear
death4two 3 jan. 2016 às 2:15
Stats
Any IDEAs?
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A mostrar 1-15 de 134 comentários
(matratze) 3 jan. 2016 às 2:54 
+15% Resistence against bullets
+15% resistence against fire
+25% shieldbash damage

-10% slower move speed
Última alteração por (matratze); 3 jan. 2016 às 2:55
Hail Stone 3 jan. 2016 às 5:46 
+25% Bullet Resistence
+20% Explsion Resistence
-50% less range on Charge
-10% Slower movment speed
mishael1 3 jan. 2016 às 8:00 
Both the ideas above are bad as slower move speed will render this weapon utterly useless.

No more than 5 stats you all!

I suggest going for the idea based on this shield being a gear, so make it a good anti-building shield:

Pros:
  • +200% bash damage against buildings
  • While charging, recieve 60% damage resistance
  • Destroying a building with melee or bash grants 75% charge back
Última alteração por mishael1; 3 jan. 2016 às 16:13
PopDaJuice 3 jan. 2016 às 10:43 
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
76561198132252130 3 jan. 2016 às 10:52 
+100% tide turner reskin probability
mishael1 3 jan. 2016 às 11:09 
Originalmente postado por :D PopDaJuice :D:
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
Why the bad stats? Why?!
76561198132252130 3 jan. 2016 às 11:10 
Originalmente postado por mishael1:
Originalmente postado por :D PopDaJuice :D:
+30% damage on melee
+5% charge length
-80% ammo on wearer
-20% speed on wearer
-10% overhel from medic
Why the bad stats? Why?!
why not +100% tide turner reskin when volvo gets their hands on it?
mishael1 3 jan. 2016 às 11:13 
Originalmente postado por dirty frisk killer:
Originalmente postado por mishael1:
Why the bad stats? Why?!
why not +100% tide turner reskin when volvo gets their hands on it?
I am 100% ok with it beeing a tide turner reskin.

But if you do try making stats, make it good stats or at least not horrible ones.
Nibbiru 3 jan. 2016 às 12:05 
-15% turning rate while charging
-10% charge speed
+20% bash damage
1.5x knockback distance
If the "Gear" meter is full (collect dead players weapon wich is killed by your bash)
then the shield start to spin while chargeing.
If charge with full "Gear" meter then the spinning shiled will push the player before it,
and deal 3-5 damage/sec

-1 charge will deplete the gear meter.

(kinda strange idea :D but i think it will be cool.A gear spin animation while charging , i think its not hard to made plus a gear spin sound.) - Here you go ! Original Idea!
Última alteração por Nibbiru; 4 jan. 2016 às 8:12
mishael1 3 jan. 2016 às 12:07 
Originalmente postado por Nibbiru:
-10% movement speed
-10% turning rate while charging
-5% charge speed
+15% resistence againts bullets
+15% resistence againts fire
+20% bash damage
- The charge not stop if hit a player it continues and push the player before the shiled
untill the charge ends.(
Can stack up to 2 short charge or +20% charge reloading time but 2x charge distance and speed.
Too many ♥♥♥♥♥♥♥♥ stats. No more than 5 stat.

And -10% movement speed makes this useless.
imorganic 3 jan. 2016 às 12:24 
+25% turning rate while charging
+50% bullet resistance on wearer
+50% blast resistance on wearer
-10% charge speed on wearer
-10% movement speed on wearer
mishael1 3 jan. 2016 às 13:07 
Originalmente postado por redrockfyre:
+25% turning rate while charging
+50% bullet resistance on wearer
+50% blast resistance on wearer
-10% charge speed on wearer
-10% movement speed on wearer
Again, -10% move speed will make it a horrible weapon. And the huge resistances mean it's going to be unfun to play against. Just no.
Leviathan 3 jan. 2016 às 14:14 
-20% Movement Speed
-10% Firing Speed
+10% Bullet Resistance
+25% Movement Speed On Kill
+50% Health On Kill
Última alteração por Leviathan; 3 jan. 2016 às 14:14
joe axe-murderer 3 jan. 2016 às 14:16 
(+) +35% melee damage resistance on wearer
(+) +35% sentry damage resistance on wearer
(+) +25% bullet damage resistance on wearer
(+) +20% explosion damage resistance on wearer
(+) +15% fire damage resistance on wearer
Última alteração por joe axe-murderer; 3 jan. 2016 às 14:16
Leviathan 3 jan. 2016 às 14:17 
Originalmente postado por Chef Boyardeeznuts:
(+) +35% melee damage resistance on wearer
(+) +35% sentry damage resistance on wearer
(+) +25% bullet damage resistance on wearer
(+) +20% explosion damage resistance on wearer
(+) +15% fire damage resistance on wearer

lol sooooo balanced
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