Garry's Mod

Garry's Mod

Uboa NPCs + SNPCs
 This topic has been pinned, so it's probably important
Gene Worm  [developer] 18 Jul, 2017 @ 1:20pm
Bug Reports / Suggestions
Post bug reports or suggestions for this addon here.

If you ignored the description which stated that you need HL:S and VJ Base for full content and report having missing NPCs, then your comment will probably be deleted unless if there's an actual issue.

Any troll or irrelevant comments will also be deleted.

GMod isn't really top priority anymore, so any current bugs in this addon are not likely to be fixed anytime soon.

Currently known bugs are:

Some monsters, especially HL:S NPCs have bugged collisions. I think I've fixed all except Pacman and Kimoi Mr. Kimo. If you find any more, I'll be happy to know.

All SNPCs that operate on DrVrej's Human Base are completely bugged, as in they don't attack and just stand there. This is a flaw in the latest VJ human base update, but a workaround may take place in the future.

HL:S NPCs will sometimes overlap pain and alert sounds. Within the game's code, I cannot fix this.

Currently being worked on

HL:S NPCs go into their reference pose and have no collisions on death if Keep Corpses is turned on. As of right now, there is no way to fix this aside from making it so the NPC disappears completely on death.

Some of the VJ Base SNPCs freeze briefly after a melee attack. This is new with one of VJ Base's updates. This may be fixed in the future.

SNPCs with miniguns especially tend to be a little wonky with their shooting.
Last edited by Gene Worm; 12 Dec, 2018 @ 8:48am
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Showing 1-15 of 37 comments
JkMenttonet 28 Jul, 2017 @ 8:14am 
Nekomata Overdrive plays no sounds
Gene Worm  [developer] 28 Jul, 2017 @ 8:36am 
Originally posted by JkMenttonet21(B-day Aug 23rd):
Nekomata Overdrive plays no sounds

Oh, I forgot to change the directories for the sounds. I'll fix it up, thanks.
JkMenttonet 28 Jul, 2017 @ 12:42pm 
also, nekomata overdrive doesn't attack the zombie and houndeye based monsters for uboa which are enemy
Last edited by JkMenttonet; 28 Jul, 2017 @ 12:43pm
Gene Worm  [developer] 28 Jul, 2017 @ 2:59pm 
Originally posted by JkMenttonet21(B-day Aug 23rd):
also, nekomata overdrive doesn't attack the zombie and houndeye based monsters for uboa which are enemy

Do you have "Friendly Daikon Warfare NPCs" enabled? It affects Nekomata the same as Miketama.
JkMenttonet 28 Jul, 2017 @ 3:39pm 
btw, where's the Uboa monster collection of all of the monsters
Gene Worm  [developer] 28 Jul, 2017 @ 6:18pm 
Originally posted by JkMenttonet21(B-day Aug 23rd):
btw, where's the Uboa monster collection of all of the monsters

You mean something similar to this[pastebin.com] that someone made? That link expires in a little more than a week, so let me know if you want me to send you another one.
Darpy 23 Aug, 2017 @ 1:29pm 
can you add young man
Gene Worm  [developer] 1 Sep, 2017 @ 12:26pm 
Hey guys, just want to say real quick that VJ Base had a new update that as usual created more problems than it solved, so there will be bugs in a few of the VJ SNPCs. Please bear with me as I pinpoint what's causing each issue.

Originally posted by kaiber:
can you add young man

Sorry for the late response, didn't see this. Young Man might be added in a future update but no promises.
Darpy 1 Sep, 2017 @ 1:00pm 
k
thanks anyway
Gene Worm  [developer] 17 Oct, 2017 @ 11:00am 
Hey guys, I'd just like to point out that the VJ Human Base SNPCs that are featured in this pack (TFC Engineer, TFC Medic, TFC Soldier, and sadly the Uboa Pizza Employees as well) are still quite broken due to DrVrej's inconsiderate and reckless ways of updating his base.

If you haven't noticed already, since the update, they will frequently acknowledge the enemy but not attack unless if they decide to move sideways or backwards a certain distance which only seems to happen if a player tries to run into them.

I have unfortunately been forced to add an HUD message displaying a warning that these SNPCs are obsolete for the time being. You can still spawn these SNPCs without restriction, since they are still somewhat usable, but don't be alarmed if a warning is displayed on your screen for a brief period of time.

Hopefully the human base SNPCs will be fixable somewhere in the meantime. As of right now, I'm having difficulty pinpointing the exact cause of their issues and how to repair them. It's also important to note that the Giant Shock Trooper is back to shooting strangely, so he is also marked as obsolete as well.

Keep in mind, that these are the only SNPCs that have any major issues. Some TFC characters, like the Demoman (whom I've added a new projectile for) or the Heavy still work fine on my end.

The Pyro and the Arsonist do vibrate slightly when using their attack, which is a bug but I didn't consider it major enough to consider them outdated.

Thanks for reading!
Last edited by Gene Worm; 27 Nov, 2017 @ 5:04pm
An AMX-40 Duck 3 Jan, 2018 @ 9:27pm 
Originally posted by Gene Worm:
Hey guys, I'd just like to point out that the VJ Human Base SNPCs that are featured in this pack (TFC Engineer, TFC Medic, TFC Soldier, and sadly the Uboa Pizza Employees as well) are still quite broken due to DrVrej's inconsiderate and reckless ways of updating his base.

If you haven't noticed already, since the update, they will frequently acknowledge the enemy but not attack unless if they decide to move sideways or backwards a certain distance which only seems to happen if a player tries to run into them.

I have unfortunately been forced to add an HUD message displaying a warning that these SNPCs are obsolete for the time being. You can still spawn these SNPCs without restriction, since they are still somewhat usable, but don't be alarmed if a warning is displayed on your screen for a brief period of time.

Hopefully the human base SNPCs will be fixable somewhere in the meantime. As of right now, I'm having difficulty pinpointing the exact cause of their issues and how to repair them. It's also important to note that the Giant Shock Trooper is back to shooting strangely, so he is also marked as obsolete as well.

Keep in mind, that these are the only SNPCs that have any major issues. Some TFC characters, like the Demoman (whom I've added a new projectile for) or the Heavy still work fine on my end.

The Pyro and the Arsonist do vibrate slightly when using their attack, which is a bug but I didn't consider it major enough to consider them outdated.

Thanks for reading!
This is most unfortunate, M'aiq enjoyed his wacky looking pizza allies
BasyaVsratoV13 26 Jan, 2018 @ 4:48am 
how do all uboa snpcs
Gene Worm  [developer] 12 Mar, 2018 @ 10:36am 
Hey guys, I won't be working on this for a while because I have more important projects to work on, but I thought I'd post this FAQ here that will hopefully answer some questions you might have.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/596019316/1700542332333161786/
tchelabinsk 8 May, 2018 @ 5:50am 
Can you make death animations because when they die they just t-pose and well that's not very exciting. Also yes I know some of these do have animations but not all so please.
Gene Worm  [developer] 8 May, 2018 @ 9:27am 
Originally posted by tchelabinsk:
Can you make death animations because when they die they just t-pose and well that's not very exciting. Also yes I know some of these do have animations but not all so please.

I take it you didn't read the description or my response to your comment on the main page? The problem you are having is being caused by having the setting "Keep Corpses" enabled.

With this setting enabled, the game tries to turn every NPC that dies into a physics object, but because none of these NPCs have physics, they simply turn into non-solid and T-Posed entities, which is what's causing your problem.

Unfortunately I am unable to fix this problem for the time being, but if you disable the setting (via opening the spawnmenu or context menu and clicking the "NPCs" button on the top left and unchecking the "Keep Corpses" option), it should fix itself.
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