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Oh, I forgot to change the directories for the sounds. I'll fix it up, thanks.
Do you have "Friendly Daikon Warfare NPCs" enabled? It affects Nekomata the same as Miketama.
You mean something similar to this[pastebin.com] that someone made? That link expires in a little more than a week, so let me know if you want me to send you another one.
Sorry for the late response, didn't see this. Young Man might be added in a future update but no promises.
thanks anyway
If you haven't noticed already, since the update, they will frequently acknowledge the enemy but not attack unless if they decide to move sideways or backwards a certain distance which only seems to happen if a player tries to run into them.
I have unfortunately been forced to add an HUD message displaying a warning that these SNPCs are obsolete for the time being. You can still spawn these SNPCs without restriction, since they are still somewhat usable, but don't be alarmed if a warning is displayed on your screen for a brief period of time.
Hopefully the human base SNPCs will be fixable somewhere in the meantime. As of right now, I'm having difficulty pinpointing the exact cause of their issues and how to repair them. It's also important to note that the Giant Shock Trooper is back to shooting strangely, so he is also marked as obsolete as well.
Keep in mind, that these are the only SNPCs that have any major issues. Some TFC characters, like the Demoman (whom I've added a new projectile for) or the Heavy still work fine on my end.
The Pyro and the Arsonist do vibrate slightly when using their attack, which is a bug but I didn't consider it major enough to consider them outdated.
Thanks for reading!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/596019316/1700542332333161786/
I take it you didn't read the description or my response to your comment on the main page? The problem you are having is being caused by having the setting "Keep Corpses" enabled.
With this setting enabled, the game tries to turn every NPC that dies into a physics object, but because none of these NPCs have physics, they simply turn into non-solid and T-Posed entities, which is what's causing your problem.
Unfortunately I am unable to fix this problem for the time being, but if you disable the setting (via opening the spawnmenu or context menu and clicking the "NPCs" button on the top left and unchecking the "Keep Corpses" option), it should fix itself.