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Rouge's NPC weapons are easy, you just need to type them in EXACTLY how they say. So NPC_M1911 would be the M1911 Pistol and NPC_M4A1Holo would be the M4A1 with Holographic Sight.
Now, usually, when you are killed by an NPC Weapon that has no Kill Icon in the Death Notice, it will appear in the console saying Something like "Error: No Killicon found for NPC_MP5!"
Now, if you want the easier way for weapons like Kermite's Weapon Pack for example, You simply get killed by the NPC with the weapon from the NPC Weapon Menu in the Context Menu.
Then you'd go into the console, find the weapon codename, i.e "stuff_weaponname_stuff" (does not exist, don't try.)
Or, if you want to try to get an NPC a weapon that isn't in the NPC Weapon Menu.
You right click on the weapon you want from the Weapons Tab in the Spawn Menu, click "Copy to Clipboard" and then paste the weapon name into ZINV. and then boom, you now know how I made my weapons appear in the hands of random ZINV Soldiers ranging from Headcrabs to Juggernaughts.
Only Smg1 works, Npc Rpg do not fire.
It's really strange ... A solution?
What weapon are you trying to give the NPC?
I finally gave them "swep_ai_rpg" and "swep_ai_ak47" and it works.
I still do not know how to give CW weapons to NPCs