Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Upload a screenshot of your profile configuration.
If you see any errors in the console then let me have a look at those too.
To solve this, DON'T spawn reskined custom NPCs directly, just spawn the original npc and write the full path of the custom model in the "Model" textbox. You can see the full path of a npc model with the tool "Entity inspector". It worked for me. Perhaps you should post this info in the main addon description, moomoohk.
If only I would have read this sooner :D
I just figured out there was an issue myself last night and wrote up a fix. The update is live.
Everything should work just as expected now. You can spawn reskinned NPCs and everything.
The way I fixed it is by saving the entity ID of each NPC spawned by ZINV in a list and then filtering that list instead of searching by class name (which won't work for reskinned/modified NPCs).