Team Fortress 2

Team Fortress 2

Mann.co Lucky Number
NaLa 1 Jan, 2016 @ 6:19pm
The winnings are too much.
The title says itself.
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Showing 1-6 of 6 comments
RicktheSmugLord 1 Jan, 2016 @ 9:57pm 
Agreed
Snow 1 Jan, 2016 @ 10:30pm 
yeah a lot of keys, why not make random tokens with scrap to craft your own weapon or hat. Plus it might be untradable if its gonna be a lot win, seeing how prices will be cheap if the winner gets all the keys or scrap or tokens and such.
NaLa 2 Jan, 2016 @ 11:32am 
Originally posted by Blizzard:
yeah a lot of keys, why not make random tokens with scrap to craft your own weapon or hat. Plus it might be untradable if its gonna be a lot win, seeing how prices will be cheap if the winner gets all the keys or scrap or tokens and such.
If they where untradeable keys then that would make it alot more balanced, but still. Otherwise its alot more than it should be and should be lowered.
Sgt. Eclair 2 Jan, 2016 @ 3:27pm 
Originally posted by {AA}MrCooDUKE:
The title says itself.
Yep. Better Idea: Mann Co. Store packages, and TOD tickets and such, along with some "uncratable" items, like "Mann Co. Lucky Number Green Prize Bundle" that can contain regular items. Of course, the better the tickets, the better the items in the bundle. The listed prizes are a bit high, and kind of random, but the argument that the prizes have to be nerfed is offset by the miniscule number of players that get the prize. I do say, the Something Special For Someone Special should not be a prize. Instead, there should be a hat (or something) created that is included in each bundle, that shows that this person is a winner.
Shadie 3 Jan, 2016 @ 6:34pm 
No! It isn't too much
Think of every single tf2 player getting 1 red ticket, now only 10 get the keys and taunts. IMAGINE EVERY SINGLE TF2 PLAYER EVER.
Milesvond 10 Jan, 2016 @ 4:37pm 
Too Many Taunts. either have WAY less of em or choose a select few.
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Showing 1-6 of 6 comments
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