Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I found out that CS uses a "combined_texture" material for medium LOD, and also has additional lod files for zooming further out.
At the moment, I just don't know how to replace the lod files, they are loaded but not appear in-game. I added a function for creating a lod texture atlas for the colour changer, but haven't checked what this actually does apart from displaying the highways correctly. This might have replaced the combined_material, but I'm still learning.
Could you add an option to enable and disable the street parking markings on the roads? It'd be nice to have some with and some without street parking.
Thanks for the great work! :)
I'm used to German sidewalks being brick (or sometimes tiled), and they very rarely have a continuous strip of grass like that, at least where I live. It's more likely to be trees with individually enclosed patches of soil.