Team Fortress 2

Team Fortress 2

Moonbase
Kiryu422 18 Jan, 2016 @ 12:18am
A suggestion
To fit the theme, why not add a mechanic that'll have to force your team to destroy a group of robots in order to move the cart foward after you cap or before you cap?

Ok so get this, there are 3 robots floating around the first point. In order to get access into the next area, you must destroy the robots so you can open a passage that'll lead to the next control point. It's kind of like the second point of Hellstone, in where you cap that point the gate opens leading to the next area of the map.
Last edited by Kiryu422; 18 Jan, 2016 @ 12:18am
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Showing 1-3 of 3 comments
The Spookster 18 Jan, 2016 @ 9:51am 
Genius Thats a great idea!

you could also let it be like: the robots have a path like in Rd_Astroid and they would also act as level 1 dispencers for RED team. it would make the round a little more fair since BLU team has the cart as a dispencer
Champions177 20 Jan, 2016 @ 4:24pm 
I like trains:steamhappy:
The Spookster 21 Jan, 2016 @ 10:38am 
Originally posted by Champions177:
I like trains:steamhappy:
I like turtles
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