ARK: Survival Evolved

ARK: Survival Evolved

Kronos' Trade Center v1.22 (WIP)
 This topic has been pinned, so it's probably important
chewymcbacca  [developer] 18 Jan, 2016 @ 3:54am
Admin Commands
Disable Stall Engrams:

Note: to disable any or all of the following add the lines of code following the shop you want to remove from the engrams to the "Game.ini" file.

Egg Shop -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EggStall_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Material Shop -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MatShop_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Rare Material Shop -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RareMatShop_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Engineer Stall -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EngStall_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Sell Stall -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SellStall_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Tinkerer Stall -

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TinkererStall_C",EngramHidden=True,EngramPointsCost=1,EngramLevelRequirement=1,RemoveEngramPreReq=False)

Spawn Items:

Egg Shop -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/EggStall/Stall/PrimalItemStructure_EggStall.PrimalItemStructure_EggStall'" 1 0 false

Material Shop -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/MatStall/Stall/PrimalItemStructure_MatShop.PrimalItemStructure_MatShop'" 1 0 false

Rare Material Shop -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/RareMatStall/Stall/PrimalItemStructure_RareMatShop.PrimalItemStructure_RareMatShop'" 1 0 false

Engineer Stall -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/EngineerStall/Stall/PrimalItemStructure_EngStall.PrimalItemStructure_EngStall'" 1 0 false

Sell Stall -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/SellStall/Stall/PrimalItemStructure_SellStall.PrimalItemStructure_SellStall'" 1 0 false

Tinkerer Stall -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/TinkererStall/Stall/PrimalItemStructure_TinkererStall.PrimalItemStructure_TinkererStall'" 1 0 false

Knot -

cheat giveitem "Blueprint'/Game/Mods/TradeCenter/SellStall/Inventory/PrimalItemResource_Knot.PrimalItemResource_Knot'" 1 0 false
Last edited by chewymcbacca; 3 Apr, 2016 @ 11:28pm
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Showing 1-15 of 70 comments
Kyll 18 Jan, 2016 @ 1:16pm 
has anyone had issues in singleplayer? i havent tried putting first in line yet, but it wouldnt spawn in with the admin codes
chewymcbacca  [developer] 18 Jan, 2016 @ 2:10pm 
@killdon999, I actually didn't even get a chance to test these commands. I wrote them up quickly before I had to leave for work so they may be incorrect. I will check once I get home.
CPT.Mike 18 Jan, 2016 @ 3:55pm 
ionic the spawn coads dont work.
chewymcbacca  [developer] 18 Jan, 2016 @ 4:49pm 
@Captain Mike, thanks for letting me know, is that on a singleplayer or multilayer server? I'll double check my commands when I get home. I'm almost certain I did them wrong.
CPT.Mike 18 Jan, 2016 @ 4:50pm 
Multiplayer Dedicate Thansk for The Quick Reply
chewymcbacca  [developer] 18 Jan, 2016 @ 4:52pm 
Okay that's good to know, it's definitely either a missed engrams link or the wrong command code then. And no worries I want it to work as much as anyone else haha.
chewymcbacca  [developer] 18 Jan, 2016 @ 4:54pm 
Does the rest function properly? As in can you get the engrams for it?
CPT.Mike 18 Jan, 2016 @ 5:07pm 
Yes the engramsare available
chewymcbacca  [developer] 18 Jan, 2016 @ 9:28pm 
I have fixed the spawn codes listed above, yet to know if the disable codes work as my server owner forgot to add them ;P Will know tomorrow morning.
Ertosi 19 Jan, 2016 @ 4:10am 
I'm afraid they still don't work. Just tested it myself.

You can spawn the items in but not place them. To be technical, you can spawn them in but they aren't selectable for building. Test that by putting it in your hotbar and clicking on it... no sound so its not selectable.

When I had this trouble on my own mod its cause I had copied my folder path wrong when I wrote the spawn code but I checked your spawn path and it looks like it matches whats in the actual mod's folders.
Last edited by Ertosi; 19 Jan, 2016 @ 4:10am
chewymcbacca  [developer] 19 Jan, 2016 @ 11:00am 
Ive done it on my personal undedicated server, single player and the dedicated i play on so im not sure what the issue you're running into is. what order is it loaded into your mod list?
chewymcbacca  [developer] 19 Jan, 2016 @ 11:49am 
Currently cooking the posible fix for the nonplaceable items before i head off to work. Will upload it please let me know if any issues remain.
chewymcbacca  [developer] 19 Jan, 2016 @ 12:14pm 
Originally posted by Ertosi:
I'm afraid they still don't work. Just tested it myself.

You can spawn the items in but not place them. To be technical, you can spawn them in but they aren't selectable for building. Test that by putting it in your hotbar and clicking on it... no sound so its not selectable.

When I had this trouble on my own mod its cause I had copied my folder path wrong when I wrote the spawn code but I checked your spawn path and it looks like it matches whats in the actual mod's folders.
That was my original problem but I fixed that with 1.07 along with many other things I did. I believe the issue was the links in "additional structures to place" as that is the only thing that makes sense. Otherwise it is most likely caused by any other mods people have loaded that may also be using the placement feature, but are out of date.
Ertosi 19 Jan, 2016 @ 2:45pm 
Originally posted by ionic_ovrdose:
Originally posted by Ertosi:
I'm afraid they still don't work. Just tested it myself.

You can spawn the items in but not place them. To be technical, you can spawn them in but they aren't selectable for building. Test that by putting it in your hotbar and clicking on it... no sound so its not selectable.

When I had this trouble on my own mod its cause I had copied my folder path wrong when I wrote the spawn code but I checked your spawn path and it looks like it matches whats in the actual mod's folders.
That was my original problem but I fixed that with 1.07 along with many other things I did. I believe the issue was the links in "additional structures to place" as that is the only thing that makes sense. Otherwise it is most likely caused by any other mods people have loaded that may also be using the placement feature, but are out of date.

I'm afraid I had it isolated to this mod as it was the only mod loaded in. I was testing it in local play with a clean save.
Ertosi 19 Jan, 2016 @ 2:51pm 
Originally posted by Ertosi:
Originally posted by ionic_ovrdose:
That was my original problem but I fixed that with 1.07 along with many other things I did. I believe the issue was the links in "additional structures to place" as that is the only thing that makes sense. Otherwise it is most likely caused by any other mods people have loaded that may also be using the placement feature, but are out of date.

I'm afraid I had it isolated to this mod as it was the only mod loaded in. I was testing it in local play with a clean save.


You know, this is eerily similar to when my buddy had me help him with his first mod. It was working fine when he used it but it wasn't placeable (or even selectable) when I had admin spawned it into my inventory. As I had mentioned earlier, we finally found out the file path in the adminspawn code I was using was missing a character. That doesn't stop it from spawning into your inventory but does prevent you from being able to select it or place it, just like what I was experiencing here. For this mod, I was copying the spawn code listed above and pasting it straight into the game.

I'll load it up into local play again and try building it from the engram this time. Maybe that'll help narrow down where the issue is.
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