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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512633537
Just curious...
I can't say there's a real benefit to either one over the other. I know the developer of the shopping mod and he is very good with it. His shop offers more options right now, but mine is built around a greater immersion factor and will having many more craftable structures and such than he has planed that I know of. So if you are looking for immediate FUNCTION, I would test his. If you are looking for immediate IMERSSION and a developing function I would try mine out.
It also wouldn't hurt to run both, just know my currently only supports one pricing option as its built in and therefor won't fit every current server setup. I plan on adding the adjustable price feature after my main content is in. Hopefully in a few weeks.
Thanks for the nice answer! Great feedback.
I really haven't used the shopping mod, but I think adding currency into the game of some sort is cool. Also, adding an option for players to sell stuff and collect their currency if it sells, etc.
I just heard my players saying they can sell a rocket launcher to the shopping mod and get 3 for it. So the balancing sounds like it needs some work on his mod.
I'll do some more research on the shopping mod and test yours too. I love the idea of this.
I think the inbalance there is intentional to stop people from being able to power through buy options from selling a lucky drop item or crafted item. And neither of our shops allow the owner to collect the money, but after I mostly finish this mod ill be looking into how i could do that.
Thanks for your fast answer. I'll keep an eye on your Mod :)
i liked your mods , if you can put too some bar , and other barrels pls , thanks a lot for your work