Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Thanks, bro, really appreciate your opinion
You have to create an entirely new unit. Assigning a unique ID (including all the other active mods you may have, hence why some mods use humongous numbers for the IDs, to avoid conflicts). What you did is edit an existing unit, or at the very least edit the unit graphics (soldier_variants if I am correct) and that affected the vanilla unit.
I can't offer much help, since it's been some years since I've messed with Total War modding, but the basic version of it is: you have to create a new unit from scratch. You can google tutorials on that and follow their examples.
For single-soldier units, You have to set it to 1 soldier, and instead of editing the 'soldier' graphics, you have to create a new 'officer' graphic, and set it to your unit.
Hi, I just saw this now, thank you for replying, so far I am very good at making new units! I've come so far since then, next is trying to create a new clan which is playable, I use MMS, I'm not too familiar with PFM, but I do have RPFM in my computer. The tutorial I found online was quite confusing, any tips in creating new clan that can be implemented in custom and campaign? Thank you so much