XCOM 2
Katana Pack
vblanco  [developer] 8 Feb, 2016 @ 1:43am
Bug-Feedback Thread
Please post here your problems or feedback about the mod, if you have a bug, please provide a way to reproduce it if you can. Balance discussion will be read.
< >
Showing 1-15 of 36 comments
Opprobrium 8 Feb, 2016 @ 9:39am 
I'm having an issue where I'm getting a bunch of duplicates?
vblanco  [developer] 8 Feb, 2016 @ 10:00am 
Originally posted by Ophanim:
I'm having an issue where I'm getting a bunch of duplicates?
Update the mod, i fixed it a couple hours ago. Its also retroactive so it should fix your game.
MichaelRossMD 8 Feb, 2016 @ 5:02pm 
Currently in the display screen this item shows doing MORE damage than the base sword. I haven't tried it in the field. I am playing on legendary iron man (don't know if that matters).

Also, it shows 3 different katanas in the loadout screen. Not sure what that is.
Last edited by MichaelRossMD; 8 Feb, 2016 @ 5:06pm
The Wench 8 Feb, 2016 @ 7:03pm 
Originally posted by vblanco20-1ESP:
Originally posted by Ophanim:
I'm having an issue where I'm getting a bunch of duplicates?
Update the mod, i fixed it a couple hours ago. Its also retroactive so it should fix your game.

Utterly stupid, stupid, stupid question - but how do we update the mod? I've tried hitting the button on the games loader but that doesn't seem to work. :/ Love the mod so far.
Kaldin 9 Feb, 2016 @ 1:26am 
It seems the weapon's damage rating is one higher then it should be, as it has the same power as the "normal" sword now.
vblanco  [developer] 9 Feb, 2016 @ 2:36am 
Ah, that was a leftover of when i updated the sword to use configuration files. I didnt nerf the sword back from the copypaste of the normal sword configuration
vblanco  [developer] 9 Feb, 2016 @ 2:48am 
Dupe bug fixed.
Drakster 9 Feb, 2016 @ 12:28pm 
Originally posted by Wench:
Originally posted by vblanco20-1ESP:
Update the mod, i fixed it a couple hours ago. Its also retroactive so it should fix your game.

Utterly stupid, stupid, stupid question - but how do we update the mod? I've tried hitting the button on the games loader but that doesn't seem to work. :/ Love the mod so far.

Mods should update automatically by default as soon as a newer version gets uploade. Of course the game has to be closed to update any files.
one_wing_fighter 9 Feb, 2016 @ 3:12pm 
hello i started using this mod and i love but i dont know if this is a bug or a nit pick but when i use the katana to slash someone i see the blood on where the machete would be and not on the katana ......... again idk if this is a bug or a nit pick but id thought id let you know
MichaelRossMD 9 Feb, 2016 @ 6:41pm 
Originally posted by one_wing_fighter:
hello i started using this mod and i love but i dont know if this is a bug or a nit pick but when i use the katana to slash someone i see the blood on where the machete would be and not on the katana ......... again idk if this is a bug or a nit pick but id thought id let you know
Intresting! I'd love to see a fix for that too. This is a pretty amazing mod. I love how it's a side grade and not an outright buff.
Phantom 10 Feb, 2016 @ 2:34pm 
Hello, thank you for the mod. I do not know if it is a bug but in the equippment window before a mission, if i want to select the katana or the waki it shows in the stat screen + 10 aim instead of +30 aim. This is only when i have the starting sword equipped. But if i select the katana or waki, everything is normal and it shows +30 aim. I have a screenshot if you like.
MichaelRossMD 11 Feb, 2016 @ 7:50pm 
The swords are too strong - is there a way to have it so that it can be cosmetic only? Even as sidegrades they are too strong.
vblanco  [developer] 12 Feb, 2016 @ 2:13am 
I nerfed them a bit last patch, now they still do more raw damage than the normal swords, but they dont have status like stun or burning. Im playing myself with the game testing them, to see if i can strike a balance.
ShadowDragon8685 12 Feb, 2016 @ 1:47pm 
Um...
There seems to be something a little odd going on with my game.

I have upgraded to tier-2 normal swords, but instead of getting the electro-katana and electro-wakizashi, it unlocked the electro-katana and the plasma-katana.

I wanted to have my ninjas running around with SMGs and e-Wakis, like Assassin's Creed heroes, but now it looks like they'll be running around with p-Kats murdering the living ♥♥♥♥♥ out of world+dog.
dragoonbb 12 Feb, 2016 @ 2:42pm 
Do you plan on having them as unlocks? On mine the teir 2 and 3 just appear to be equipable even though I haven't reasearched any meele tech yet.
< >
Showing 1-15 of 36 comments
Per page: 1530 50