Arma 3
ALiVE
-L1ch 22. maj 2019 kl. 16:32
Questions about ORBAT Features
I'm very new with ORBAT, and I have a couple questions about using it

So, I've noticed that when making units using ALiVE's ORBAT, that my unit I make will inherit a randomized feature of the inherited unit.

For example I used a NATO Rifleman as the base class for my unit and the NATO Rifleman will randomize their glasses between Goggles, Tactical Glasses, etc., the unit I make that is inherited from them will also have that feature.

Now, what I want to know is if there is somewhere in there where I can disable the random eyewear on units?

If not that way, is there a way to change the units Class? Like instead of having the unit being under Men (Story) just change it to Infantry, or even start a faction without having to pull in a troop from another mod
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GordonQuick 5. juni 2019 kl. 15:58 
Only way I've found to make it so a unit won't wear random eyewear is to use a base unit that doesn't wear eyewear period. Example: Takistani Soldier from the CUP units mod.
-L1ch 5. juni 2019 kl. 23:17 
Oprindeligt skrevet af PineScentX:
Only way I've found to make it so a unit won't wear random eyewear is to use a base unit that doesn't wear eyewear period. Example: Takistani Soldier from the CUP units mod.

Even when, they then inherit names from that Base Unit.

I actually did find a way though, add this line underneath the Faction Class

disableRandomization[] = { "Facewear" };
The facewear will still try to load but it will delete itself in a second
91NightFox 19. aug. 2019 kl. 7:07 
Oprindeligt skrevet af -L1ch.wad:

I actually did find a way though, add this line underneath the Faction Class

disableRandomization[] = { "Facewear" };
The facewear will still try to load but it will delete itself in a second

Where do you add the line? I'm trying to get an entire faction to wear a balaclava.
-L1ch 19. aug. 2019 kl. 11:33 
In the Faction Class underneath CfgFactionClasses, where it would say the Faction name, their side, flag, etc. Just add it to the line underneath.

I also remember seeing a method where its change the unit head in Cfgpatches as well, from G_NATO_Default to something else but I cant remember what it actually was.
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