Arma 3
ALiVE
Ryker 3 mar, 2019 @ 14:40
A mistake in the difficulty presets?
I was searching for the values for the difficulty presets in the AI Skill module and I found this block of code in aiSkill in the functions viewer:

// min abil, max abil, aim acc, aim shake, aim speed, end, sdist, stime, cour, fleeing, reload, comm, gen _recruitSkill = [0.2,0.21,0.01,1,0.05,0.05,0.2,0.2,0.05,0.65,0.05,1,0.2]; _regularSkill = [0.2,0.25,0.05,0.9,0.1,0.1,0.5,0.4,0.1,0.45,0.1,1,0.5]; _veteranSkill = [0.2,0.3,0.1,0.75,0.2,0.2,0.75,0.6,0.2,0.25,0.2,1,0.6]; _expertSkill = [0.3,0.4,0.2,0.55,0.45,0.45,0.85,0.7,0.45,0.1,0.45,1,0.75]; _customSkill = [_customSkillAbilityMin,_customSkillAbilityMax,_customSkillAimAccuracy,_customSkillAimShake,_customSkillAimSpeed,_customSkillEndurance,_customSkillSpotDistance,_customSkillSpotTime,_customSkillCourage,_customSkillFleeing,_customSkillReload,_customSkillCommanding,_customSkillGeneral];

The BI Wiki on aiming shake: "Affects how steadily the AI can hold a weapon. Higher value means the AI will be more precise."
https://community.bistudio.com/wiki/Arma_3_AI_Skill

The ALiVE wiki says: "Military AI Skill Provides a feature to define AI Skill as per the BI Wiki."
http://alivemod.com/wiki/index.php/ALiVE_Military

I have not spent a lot of time reading ALiVEs code so I might be wrong about this but unless ALiVE has it's own way of interpreting these values to the BI ones the current aim shake values are opposite of what they should be. Right now the recruit skill level has a value of 1 which means that they are the most precise while the experts are the least precise with their value of 0.55. Is this intentional?
Senast ändrad av Ryker; 3 mar, 2019 @ 14:46
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diveyez 25 mar, 2019 @ 22:00 
Dont use that difficult stuff, just allow the game to handle it for you. You can use AI mods, or you can use the dynamic skills that are in the 3den enhanced mod.
Ryker 26 mar, 2019 @ 10:08 
That's what I do but that doesn't mean the mistake in the code doesn't exist
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