XCOM 2
Extra Weapon Upgrade Slots
Setora 29 Feb, 2016 @ 4:51am
"Armed to the Teeth" Bonus issue ?
Hi there! I'm going to post it here so it's not flooded in the comments topic, feel free to delete it later on of course =)

So as I posted I was wondering if it mess up the continent bonus "Armed to the Teeth" which already add a slot in weapons attachements(not many seems to know this bonus so eh) and those bonuses are completly randommized each campain so it's a little hard(well time conssuming) to try out the mod+the bonus, so should it goes from 3 to 4 with the mod+bonus or break the game ? Because you even say to not go higher than 3 in the description
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UMeffert  [developer] 29 Feb, 2016 @ 7:43am 
Hello Sephiroth

I replied to you in the comments but I will reply here as well to make it easier to find in the future as a few people will most likely ask this question.

The continent bonus will work as intended with this mod and assuming that you are using my default .ini values will increase the number of upgrade slots to 4. Please be assured that I have tested this mod extensively by using the console to try and force crashes/conflicts in addition to playing two complete games on different difficulties before I uploaded this mod. It was also up in the Nexus for a few days before I put it on steam and no real bugs reported so far (incompatibilities with other mods aside)

The reason why I specifically mentioned to not increase the .ini values higher than 3, is because of the continent bonus as without modifying the UI you can only see 4 complete slots.
The 5th slot will appear under the Name, Colour and Pattern UI elements and is usable if unsightly but all further upgrade slots will be hidden.
Setora 29 Feb, 2016 @ 2:00pm 
Originally posted by Elesia:
Hello Sephiroth

I replied to you in the comments but I will reply here as well to make it easier to find in the future as a few people will most likely ask this question.

The continent bonus will work as intended with this mod and assuming that you are using my default .ini values will increase the number of upgrade slots to 4. Please be assured that I have tested this mod extensively by using the console to try and force crashes/conflicts in addition to playing two complete games on different difficulties before I uploaded this mod. It was also up in the Nexus for a few days before I put it on steam and no real bugs reported so far (incompatibilities with other mods aside)

The reason why I specifically mentioned to not increase the .ini values higher than 3, is because of the continent bonus as without modifying the UI you can only see 4 complete slots.
The 5th slot will appear under the Name, Colour and Pattern UI elements and is usable if unsightly but all further upgrade slots will be hidden.
Awesome thank you very much !
Klyern 5 Jul, 2017 @ 12:29am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626023136
You can try using this mod in conjunction with Meatybyte's, this removes the armed to the teeth continent bonus and adds a research to the proving grounds that adds 1 slot (4 w Meatybyte's since Meaty's changes the default slots) without having to find/get the continent bonus.

Im sorry if it sounds like advertising but i don't know the workshop user and both mods work perfectly together. Please delete the message if it bothers you Meaty.
Last edited by Klyern; 5 Jul, 2017 @ 12:31am
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