XCOM 2
CP G.I. Joe
The_Man_In_The_Shack  [developer] 16 Feb, 2016 @ 2:43pm
Usage guide
This is a thread for trying to hammer out how best to use this CP and specific attributes for specific guys, etc.

See this Google Doc:
https://docs.google.com/spreadsheets/d/19_bXvhAKeCZekfxtT0cHFcYcOLX10NFBdrgGr_6Qco0/edit?usp=sharing
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Showing 1-15 of 103 comments
The_Man_In_The_Shack  [developer] 16 Feb, 2016 @ 2:54pm 
I have started the document, and added the whole list of dudes including the ones I haven't done, some I don't plan to do, some extras, etc. As metadata, I've included spots for the best 'way' to play each guy, and lists of the mods used to make them, and which weapons they should use, and notes, and stuff like that. Any suggestions/feedback is very welcome!

Any builds that seem particularly character-driven, I would like to see, because I want to fill out ideal builds for each as well...I want each guy to ACT like they should, insofar as that is possible. So, with that in mind, I filled out as an example two sets of contrasting things...one, look at Snake Eyes vs Storm Shadow, and see that Snake Eyes is built to be versatile across a range of weapons and tactics, a little more 'in your face', while Storm Shadow is more about the sword and dodging and crits and stuff. Meanwhile, I've highlighted three sharpshooters...Flash is a pure sniper, Wild Bill is a pure gunslinger, and Stalker has elements of both to make a well-rounded version.

Stalker is a terrific example in general for this type of discussion...because he technically IS a ranger, more than any of the others...that's his job title! However, I find that if he were a Ranger I would end up playing him more like Snake Eyes, and Stalker is more about sneaky guns than sneaky blades. And he's not really assault either. Perhaps there is a custom class that fits him best at some point, but I like him as a sniper, especially if he can get Phantom out of the AWC...
Cynath 16 Feb, 2016 @ 7:54pm 
Stalker is a hard one. I was thinking about getting ROGUE class installed, as that would maybe fit him.

great document, btw!
The_Man_In_The_Shack  [developer] 16 Feb, 2016 @ 11:40pm 
Thanks!

I was thinking about that rogue class as well...there seem to be a few of them that are popular, but in general I want to a) always have the vanilla option listed, even if customs eventually take over, and b) I think it'll take a while before the custom classes shake out and are properly balanced, so I'm generally avoiding them for now. I like the look of that 'officer' class though.
Cynath 17 Feb, 2016 @ 4:36am 
I'm using Trooper at the moment, guy is working on it daily. Rogue seems to be getting a lot of love and care as well, heh. As far as officer class, I need to look it up, when I first saw it I assumed it is a bit redundant, what with a leader LWS class
trips36 18 Feb, 2016 @ 2:48pm 
I read in the comments about Hawk not being a true "soldier" so to speak. I started using teh SA Mod Officer class for joes like Hawk, Keel-Haul, General Flagg and Sgt Slaughter.
The_Man_In_The_Shack  [developer] 18 Feb, 2016 @ 5:12pm 
I was looking at that officer class too...do you like the way it plays? I've got the 'leader' mod instead, but I've been mostly considering that for the field leaders, which would be Duke/Flint/Scarlett/Beach Head/Falcon/Sgt. Slaughter, and then the really big wigs like Keel Haul, Gen. Flagg, Gen. Austin would be VIP only. Joe Colton might go either way; so could Sgt. Slaughter.
The_Man_In_The_Shack  [developer] 18 Feb, 2016 @ 5:14pm 
...I do always think of myself as Hawk in this scenario, but I think that v2 Hawk with the bomber jacket would be an irresistable build...so I'm pretty sure that's going to come along whenever there's an appropriate costume.
trips36 18 Feb, 2016 @ 5:49pm 
I'm using the leader mod as well as the officer class on SA Mod's version (there was another I tried but was busted). This one you are not limited to just the pistol but can equip a primary weapon as well. I only started playing with it last night on a playthrough and it seems pretty balanced so far. It's not gimped in combat but the other classes quickly seperate from the officer as they rank up.

Definitely agree on the bomber jacket. That will make it irresitable.
trips36 18 Feb, 2016 @ 6:20pm 
Wish there was a mod to individually change armor/head slot dyes. So many Joes with Green pants/helmet and brown/black jacket/armor.
The_Man_In_The_Shack  [developer] 18 Feb, 2016 @ 8:07pm 
Yes, I keep thinking that if there was an option where the Delta helmets used the secondary color instead of the first, that it would solve a lot of things. Bazooka, for one...he would look better with a helmet, but when you put it on him, it's the red of his shirt instead of the green of his pants...so I just put him in a ball cap for now. I do kind of like it that he and Alpine are in the matching-but-backward headgear...
Cynath 18 Feb, 2016 @ 8:49pm 
i hope you guys are happy as all this talk made me spend about 800 bucks on GI JOE figures. decided to restart my collection... XD
Cynath 18 Feb, 2016 @ 8:56pm 
PS Cap released a Kevlar Helmet, will come up with a new version with several props soon (gasmask, night vision etc). :)
The_Man_In_The_Shack  [developer] 18 Feb, 2016 @ 10:29pm 
Tried it, and darn it all, it's still using the primary color, and a red helmet just doesn't look right on Bazooka. However, I was able to make a preliminary Footloose with it!

Re: the figures, congratulations and I'm sorry! :) I got a bunch of the 25th anniversary RAH figures when they came out years ago...good sculpts, bad material. My only childhood one left is a 1982 Stalker (with no thumbs...those first ones before the swivel-arm always cracked off), and the legs are still way better than the 'modern' ones.

With the way toys are these days, I'm surprised they haven't started coming out with really high quality ones like SW Black Series or Marvel Legends. Probably only a matter of time. Don't you just love being an adult these days?
The_Man_In_The_Shack  [developer] 18 Feb, 2016 @ 11:51pm 
Comics fans? Something cool just dawned on me. Maybe my very favorite issue of the original run was #39, which was Stalker/Gung-Ho/Roadblock/Ripcord/Recondo rescuing Dr. Burkhart. She was the scientist lady who was the person they were rescuing in the very FIRST issue, so it was kind of cool for that. Anyway, in issue #1, there were two of the Baroness's thugs named Gregor and Dimitri. In #39, again there are two snipers named Gregor and Dimitri. I had always presumed they were the same pair, and still do...Recondo killed them, so there was no follow-up to be sure...anyway, I'd like to include the two of them as Dark sharpshooters, and I was searching around for their last names. Alas, they are so obscure that there is no mention in all of Google as to what their last names would be.

Then it dawned on me...clever Larry Hama...it's Gregor Mendel and Dimitri Mendeleev. Two historic figures, from Germany (at the time, half communist) and Russia...the 'bad guys' of that time period, both of whom were famous for similar endeavors...the one understanding heredity and the other the periodic table. Hama liked name-puns, as you can tell by looking through the real names of people like Cutter or the original three Dreadnoks, so I'll bet money that those two snipers were just a play on the similarity of the names of two historic scientific figures.

So, those guys are definitely going in the pool! Whenever we can design our own levels and the Darks can participate in the battle, you better believe there will be a scenario for the five of them to rescue Dr. Burkhart from those two guys and a ton of goons, from a bunker at the base of a cliff.
Cynath 19 Feb, 2016 @ 3:43am 
guys, new mod alert, on top of a great Kevlar helmet by Capnhubs, we now get PATROL CAP: from IIIGrimStyleArmorIII mod!
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