Torchlight II

Torchlight II

Drew's Synergies Class Pack (v.629)
[bug] Multiplayer druid animation bug
That's quite a funny one

https://steamhost.cn/steamcommunity_com/profiles/76561198067618358/screenshot/277343345093593740

Basically the skill animation never stops on my end. But on my friend's screen, it acts normally.
Last edited by potterman28wxcv; 2 Apr, 2016 @ 3:21pm
< >
Showing 1-5 of 5 comments
drewrobi  [developer] 5 Apr, 2016 @ 9:41pm 
I had an issue like that at first, but I fixed it. Is it only in multi-player? I presume this is with the Strike skill? Any more information on how to reproduce it, what skill it is, etc. would help. I'll see if I can find an issue somewhere. The strike skill is supposed to start the animation with the cast and it should end with the stop. Is the model (wolf image) sticking around when it completes (meaning one more gets added each time you cast it)?
Last edited by drewrobi; 5 Apr, 2016 @ 9:56pm
potterman28wxcv 6 Apr, 2016 @ 12:44am 
Originally posted by drewrobi:
I had an issue like that at first, but I fixed it. Is it only in multi-player? I presume this is with the Strike skill? Any more information on how to reproduce it, what skill it is, etc. would help. I'll see if I can find an issue somewhere. The strike skill is supposed to start the animation with the cast and it should end with the stop. Is the model (wolf image) sticking around when it completes (meaning one more gets added each time you cast it)?
Yes the model was basically sticking around, even after completion. And yes, it is the first skill (so the Strike one i guess).

And yes it's definitely a multiplayer bug - I was the only one viewing this behaviour, on my friend's end the animation was OK. Besides, my friend had quite a high ping with me iirc.

I don't think there's nothing much you can do though without changing the whole animation of the skill.
drewrobi  [developer] 6 Apr, 2016 @ 7:51am 
I'll have a look. Perhaps I didn't set some kind of flag or something. I did find another core skill that works this way (a continuously firing skill that uses a long running animation/particle over the duration) so I should think it should work.
drewrobi  [developer] 6 Apr, 2016 @ 12:19pm 
Should be fixed in the next upload. I'm converting it to a "normal" skill and not a continuous one. Should make it better to use as well since there is no start/stop animation.
drewrobi  [developer] 6 Apr, 2016 @ 12:41pm 
Please let me know if the changes I just uploaded fixes the issue (version 114)
< >
Showing 1-5 of 5 comments
Per page: 1530 50