Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've noticed the claw icon at the HP bar of enemies while using the berserker skill.
But not when using the druid. So migth come from the skill.
does the druids primary werewolf claw skill get e.g. the armour mitigation if you use claws as weapons?
Drew's Synergis Class Pack
Synergies and Essentials Patch
Torchlight 2 Essentials
Synergies HIGHDROOP
Synergies LOWPOP
Synergies Mod
Apparently the game is not breaking or giving an error, everything seems to work correctly.
Still, could someone tell me if this order is correct? I appreciate the help!
Thx for good Mod!
I am playing with Prophet. You said Staff + Shield. The staff is two-handed so I cannot wear a shield. Or you mean the shield that gets activated with full charge?
Staff + shield + magic = prophet
Archer is pretty self explanatory
Traps + poison = Assassin
Martial arts = Monk
Melee + summon + magic = Druid
Pistols = Gunslinger
Summon + Melee + Magic = Blighted one
Enjoy the gunslinger
Primarily a dual-wielding pistol class that mostly focuses on auto-attacks
I haven't balanced the psion much for synergies, so I'll have to try it a bit more. I'm about ready to role out a new class very soon (the gunslinger) and I'm balancing that at the moment
You can however watch me trackle down to the act 4 and see if I suspect, the skill will become less carrying on the late game, and then take your final conclusions. But for now, things is you can be as invincible as a tank-built, omni resist & shield engineer with the firepower of an unleashed embermage.
2/2
Im in act 2, synergies' mod wand & shield electro-based dps with a fair distribution on attributes (all 1 except focus which gets 2pts per level), just using gear from the field that gives me omni resistances and bonus electro damage.
Thing is, when I manage to stand inside the protective area, I can overpass the little dps can every boss (and even some act superbosses too) do to me by the aid of a potion (supply is endless anyway).
There is a short of one of my recent superboss fights, more material can be found by exploring my twitch (matchet_23): https://www.twitch.tv/videos/1015036593
1/2
I'm only level 30 and can get around 35% cast speed so it's hard to tell if it does something XD
Thanks!
In HUM_BLIGHTED_F.DAT, line 64 and 65 seems to be the same, as 786463860 (hash) and 3950538813 (double hash) seems to be SHOULDERS_OVERRIDE but TL2 Tag fixer is known to be not perfect.
Merging mod without fixing tags does not seems like a good idea, that is why I asked for uncompiled files or dictionary generated by TL2 Tag Fixer so I could import the hases your mod is using :)
<STRING>SHOULDERS_OVERRIDE:BLIGHTED_SHOULDERS
<STRING>786463860:BLIGHTED_SHOULDERS
I dont know how to explain it better, but if theres an enemy behind you and you use Charged arrow, it will fire while your character is turning around, thus missing the skill.
A new class has been uploaded: Blighted One
It was inspired by the Nethermancer class. I saw that it was not balanced for Synergies and therefore decided to write my own class affected by ember blight.
The class is a hybrid of all 4 core classes. The charge bar reflects usage similar to the engineer. I is probably the most versatile class I've written, with flat damage, DPS damage, good for melee, ranged or use as a summoner build.
This is the beta version. I got a bit burned out during its balancing testing, so I'm not sure yet how it will function in end game synergies. Right now I'd say it may be a bit more powerful than some of my other classes, but I would not call it OP. I still need to do more testing, but need a break.
So to not let this sit on the shelf I'm releasing it now. Please let me know of your thoughts with balancing.
Thanks and enjoy
-Drew
But I wouldn't spend too much time on it
But Laos 3 scales levels up to 499. It has a second mod that can also scale up to 100, but I'm not exactly to ever actually reach past 500. Laos 3 is pretty much a synergies replacement, and is completely different than what Laos 2 was.
That said I am super interested to see what this Psion looks like, I'm going to jump in now to take a look! The majority of why I actually play torchlight 2 still is these class mods of yours.