Torchlight II

Torchlight II

Drew's Synergies Class Pack (v.629)
 This topic has been pinned, so it's probably important
drewrobi  [developer] 16 Feb, 2016 @ 11:21am
Bug Reports
Please report any bugs found in this discussion. Please do not include any suggestions, feedback, etc. in this discussion. Please report the level of your character, items that you have equipped and any other mods you have enabled that may be relevant to the bug being reported to help me reproduce the issue.

Thank you.
Last edited by drewrobi; 16 Feb, 2016 @ 11:24am
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Showing 1-15 of 40 comments
Scotty- TBA 16 Feb, 2016 @ 10:24pm 
lvl 8 character, using synergies mod with synergies socketables, highloot, synergies boost (for faster leveling to test things out) synergies skill unlock , better sorting for synergies and this extra synergies classes only, the snare does not work at level unlocked (4 i think or 2 ) tried to kite mobs over several times for full duration, never triggers, staffs will not work at all, cannot attack normal melee, even breakables or target dummy, only self found synergies gear equiped, level 8 now, shock sentry also does not work.
apply poison does not seem to apply poison over time.
Scotty- TBA 16 Feb, 2016 @ 11:21pm 
Mods used
-instant lvl 100
-this classes mod
-synergiesMOD
the sentries do not attack at all, no matter how many points put into them, monsters will attack the sentry turret but not the shock sentry, the sentries teleport to town with you as well. only equiped items is the class starting gear.
blade shield cannot be selected from hotbar but can be dragged onto the hotbar from skill panel to be used, works fine.
i appologize i must have done something wrong before, on normal strikes apply poison works every time for the proper duration, disregard my above post please.
spider bots do not seek targets, but wander aimlessly or do not move at all until duration ends and explode, not fully tested if they do damage but i have seen no damage with at all when they explode.
i cant find any other bugs, thanks for the class :)
drewrobi  [developer] 17 Feb, 2016 @ 7:22am 
Thank you for letting me know. I have no idea what happened as all of these skills were working, but I can reproduce the issues you are seeing. The one item I could not reproduce is the monsters attacking the sentry turret. Neither are targetable, but I'll keep trying to reproduce it. Hopefully I can get fixes for these skills out today.
drewrobi  [developer] 17 Feb, 2016 @ 9:00am 
Fixes checked in and published to Steam. Thanks for the help!
Last edited by drewrobi; 17 Feb, 2016 @ 9:00am
Scotty- TBA 17 Feb, 2016 @ 3:32pm 
no problem glad to! everything again tested and working as intended on my end!
Scotty- TBA 17 Feb, 2016 @ 3:50pm 
maybe the ambush skill stopped working now, im not sure what im doing wrong, just normal leveling and wanted to try its dps on a boss, just stood there with no movement. same mods as first time, not lvl 100
drewrobi  [developer] 17 Feb, 2016 @ 7:04pm 
Many boss characters in Torchlight and especially in Synergies have a high resistance to the pull effect. Most I think have a 100% resistance to pull. As a result skills that have pull are fairly useless against bosses. I think you should find the same issue with the other classes like Berserker Chain Snare and the Engineer Ember Reach. Let me know if anyone finds it otherwise.
drewrobi  [developer] 18 Feb, 2016 @ 9:50am 
Something is definitely broken with staves, let me try to find it.

Only broken with the male assassin. Maybe some animation is missing or something.

-- UPDATE --
Issues found (corrupted animations) and fixed. Several skills were affected. Also fixed the assassinate skills (it was not teleporting do to a file being renamed)
Last edited by drewrobi; 18 Feb, 2016 @ 10:52am
Nemmy 5 Mar, 2016 @ 1:02am 
Not a bug so much as typos, but Shock Sentry, Rigged to Blow and Sentry Turret say they scale off magic, as opposed to Focus. :P
Last edited by Nemmy; 5 Mar, 2016 @ 1:10am
Nemmy 5 Mar, 2016 @ 8:48pm 
Okay, got two bugs.

-Character level 1
-No gear
-Mods(Diablo Pack, Synergies HIGHTLOOT, SynergiesMOD, Unique Beams, Lost Merchant, Extra Synergies Classes)

-On the character select screen, the Male Assassin uses what looks like the unarmed animation, as opposed to the swords of the female one. This results in the swords constantly clipping through his face.

-The (throwing daggers?) on the arm of the starting outfit don't always appear on the character creation screen: They only showed on every third variation of a hair color(White and Gray), although they seemed to appear regardless of hair color choice. I actually thought their existance was a glitch at first, since I didn't seem to notice them anyways, but I guuuuess not? x3

I have screenshots of both here!

http://imgur.com/a/lwYP8

Hopefully that helps. x3
Last edited by Nemmy; 5 Mar, 2016 @ 8:57pm
drewrobi  [developer] 7 Mar, 2016 @ 8:51am 
I know about the clipping, thanks for reporting that though. I have no ideas on why the gloves are not rendering correctly for you. I did not create those gloves, I only re-colored them from existing gloves. Also I see that somehow you are missing the assassin boots on your character which I've never seen before.

By the way, you should load the mod before any synergies mod. I'll update the documentation to say that.
Nemmy 7 Mar, 2016 @ 6:59pm 
It's fine! I'll try loading it over Synergies, heh.
...


Okay, I guess it was a load order thing. I see the shoes now! Shouldn't mess with my current save either, right? Not that level 12 is particularly far into the game.. x3


Didn't realize there were supposed to be boots! I always thought they were meant to be barefoot. x3
Last edited by Nemmy; 7 Mar, 2016 @ 7:18pm
Murloc 12 Jul, 2016 @ 8:00am 
So I loaded the mod after synergies but everytime I do, the monk for the male character has their chin like scrunched up to a point that they might not have a chin.
Assassin class skill that on the skill description says it increases range on xbows, bows, wands, and THROWN WEAPONS, does not count towards thrown weapons. Bottom of the skill where it is either in green or red showing if you have the current item equipped is in red when having thrown weapons on.
found a small mistake after revisiting Torchlight 2 yesterday, Monk class [Toughness] skill level 15 has the wrong skill level in [Skill] GUTS catagory, which is lvl 1. Cheers :steamhappy:
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