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Hi, I've noticed a bug today while playing with a friend. BTW: the mod and work behind it is AWSOME, thanks for your contribution !!!
The bug is related to the bumping event of a large ship.
If the large ship bumps with a small ship everything is fine. But when there is a small ship on the path (which previously bumped with the large ship) the large ship will be placed on top of the latter.
To reproduce the bug:
1) place a small ship where a jumpmaster (or any big ship) turn will land (ex: tr1)
2) place a small ship in front of the jump master, make it bump the Jumpmaster.
3) execute the turn of the jumpmaster
Ps: I don't know if it happens for a small ship too
I hope you can solve this issue.
Thanks !
Hey KT! Dzika and I worked on a couple of things and have some bugs we figured out how to squash:
First, the TIE/sf has too many dials for the automove script. On line 509 of Global, you'll need to change 17 to basically anything else.
Second, with target locks which stack, you can accidentally change the lock name when the stack is created and individual objects are destroyed. Suggest changing the TL token to an object type other than chip or card, so they won't stack.
Third, new rangefinder has been sent to you for the next update, which includes the fixed large base frontal arc and an auxiliary arc for small base ships, in addition to a visual overhaul.
We also found that the bank templates actually aren't quite symmetrical, so we'll be posting that one for the whole Collection pack to get adjusted. In case you're interested, take any bank and flip it over, then rotate it and drop them on top of one another. One end lines up; the other doesn't.