Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
 This topic has been pinned, so it's probably important
xyzzy  [developer] 25 Feb, 2016 @ 3:03am
Suggestions, Questions, Bugs? Post it here!
< >
Showing 1-15 of 1,118 comments
do the npcs hide behind cover? if not add it! :)
Last edited by IntellectualPotato; 25 Feb, 2016 @ 3:33am
BlueBlaster 25 Feb, 2016 @ 4:11am 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
NPC faction thing acts very weird + Ignore players no longer does a thing.
xyzzy  [developer] 25 Feb, 2016 @ 4:21am 
Originally posted by Nightstalker:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
Last edited by xyzzy; 25 Feb, 2016 @ 4:22am
xyzzy  [developer] 25 Feb, 2016 @ 4:21am 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
xyzzy  [developer] 25 Feb, 2016 @ 4:25am 
Originally posted by zorich_michael:
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
That is a decent idea, but I think I can only do NPCs get put out by water, but they won't try to find water. Finding water would be pretty difficult to code, if not impossible.
xyzzy  [developer] 25 Feb, 2016 @ 4:26am 
Originally posted by zorich_michael:
do the npcs hide behind cover? if not add it! :)
It's a good idea, but I don't think it's feasible and would probably kill performance.
Originally posted by xyzzy:
Originally posted by Nightstalker:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
xyzzy  [developer] 25 Feb, 2016 @ 4:29am 
Originally posted by Nightstalker:
Originally posted by xyzzy:
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Originally posted by xyzzy:
Originally posted by Nightstalker:
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
xyzzy  [developer] 25 Feb, 2016 @ 4:34am 
Originally posted by Nightstalker:
Originally posted by xyzzy:
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
What I will probably do is add a convar to make all custom models default to a given faction.
(this si my new fav mod! :D)
BlueBlaster 25 Feb, 2016 @ 4:50am 
Originally posted by xyzzy:
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
xyzzy  [developer] 25 Feb, 2016 @ 4:53am 
Originally posted by xyzzy:
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
I'll see what I can do, unfortunately I can't do anything tonight.
< >
Showing 1-15 of 1,118 comments
Per page: 1530 50