Space Engineers

Space Engineers

Guided Missiles Reloaded
yajiedesign  [developer] 26 Feb, 2016 @ 6:37pm
Suggestions
If you have what suggestions.tell me to this.
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Showing 1-15 of 40 comments
GiJoe41 26 Feb, 2016 @ 9:08pm 
any sort of fix for the missiles colliding into eachother would be great if possible.
MrEvan312 27 Feb, 2016 @ 12:47pm 
Well actually I had an idea if you intend on adding any missile types. I'm a Halo fan and have about 70 Halo builds under my belt, and their sec. armament are Archer missiles, which are fast, fired en masse, but do little damage. In conjunction with a AI targeting turret, could you do a 1x1x1 launcher that fires guided vanilla 20cm missiles? Make them accelerate much faster and turn quicker than Longbows but have less damage?

Recap:

Strengths: speed, numbers, afforable
Weakness: Low damage

The business end of the missile pods look like this: http://vignette3.wikia.nocookie.net/halofanon/images/c/cf/Archer_pods.jpg/revision/latest?cb=20140525224119

Here's all the lore of the weapon: http://halo.wikia.com/wiki/Archer_Missile
[TSF] Mason 1290 27 Feb, 2016 @ 8:02pm 
well. obviously. just looking at that thumb nail screams ICBM.

ALSO the designator will NOT work if the launcher and the designator are seperated by a piston or rotor.
BreezeRider 28 Feb, 2016 @ 2:03pm 
I think Sidewinder size should be 1x1x3 same with vanilla rocket launcher size but only 1 missile round. and yellow ring, so that you can tell which side is front easily when placing. also it would be nice if there was target priority option to choose. like enemy only or small block only etc. Thx!
flori1994 29 Feb, 2016 @ 3:57pm 
can you update the grid integrity too? its hostet by me.
overwerk 1 Mar, 2016 @ 10:31am 
yep, i loved the idea of the grid integrity as a standalone mod
Make the cruise missiles have alot more fuel. Currently, they cannot go more than 2km without running out of fuel, which is not realistic.
[TSF] Mason 1290 18 Mar, 2016 @ 4:12pm 
Ik what you mean there. But dont throw the word realistic around in a sci-fi genre. I agree it should have a longer range. Totally. But dont use the word "realistic" so lightly
MRG 2 Apr, 2016 @ 5:15pm 
Can you upload an alternative Version with faster missles and a longer reload time for the large torpedo? In my opintion both missles should fly at least two times faster and the torpedo launcher reloads way too fast... also, is there a way to set differnt targets for both missle types? So i can attack small ships with the guided missle and large ships with the torpedo? anyway, thx you for continuing the support of this awesome mod!
Grassland 10 Apr, 2016 @ 5:31am 
can you make it so you can target ships from your ship and shoot from another with laser antenna's?
blm1123581321 13 Apr, 2016 @ 8:25am 
@yajiedesign May I ask why I was blocked? I never said anything bad about the mod and I only sent you one friend request to ask you a question but now I cant even comment on the mod to say thanks for keeping it working or adding new features.
[TSF] Mason 1290 13 Apr, 2016 @ 9:16am 
Could use some mod author feedback in this thread :3
MrEvan312 16 Apr, 2016 @ 11:56am 
Yajiedesign: is there a chance to change out the missile models? If so, I know where to get a few free really good models.
dominicawb 17 Apr, 2016 @ 2:13am 
Is there any chance of getting a list of the stats of the blocks and missles involved, and maybe some kind of tutorial on how to use the systems?
Originally posted by MrEvan312:
Yajiedesign: is there a chance to change out the missile models? If so, I know where to get a few free really good models.
Well, im starting with 3d modeling if anyone is interested!
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