XCOM 2
Lifetime Stats
 This topic has been pinned, so it's probably important
Kosmo  [developer] 2 Mar, 2016 @ 2:12pm
Feature Requests
Please post all feature requests here. I will add them to the TODO list if they seem popular and feasible.

Current Feature Requests:
*Save 'Total' Lifetime Stats to character pool characters across campaigns
*Add 'Streaks' for hits and misses
*Add Effect Icons for Lucky and Streaks
Last edited by Kosmo; 9 Mar, 2016 @ 10:34pm
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Showing 1-7 of 7 comments
Dev 2 Mar, 2016 @ 5:33pm 
I'm not sure if this is within the scope of this mod, but I would love to see an option somewhere where soldiers can actually be a little bit lucky or unlucky (randomized and not super crucial, definitely <20%. It shouldn't be a viewable stat and can even maybe start at 0 for squaddies and change to approach the real value as the soldier levels up, to prevent farming rookies for high luck soldiers. But I think it would add to some of the emergent storytelling that makes xcom great.

Love the mod as is!
QuickSaveTV 2 Mar, 2016 @ 6:33pm 
How do you look at adding the Damage counter (or Damage per round/per mission) for the character. If possible it would track the actual damage dealt by the character, whether by shots or by explosions, this way we would be able to see which classes outperform each other and which specific characters do as well.

Shots are all fine and dandy, but my Rangers will always do more shots than my Grenadiers.
Last edited by QuickSaveTV; 2 Mar, 2016 @ 6:39pm
zedudedaniel 3 Mar, 2016 @ 11:24am 
Kills? Damage? Missions taken? Those would be nice.
Dim99 3 Mar, 2016 @ 9:47pm 
Save 'Total' Lifetime Stats to character pool characters across campaigns would be great.
If a veteran from another playthrough comes back as Colonel and he would bring his stats with him would be awesome.
OBH 7 Mar, 2016 @ 4:04am 
Hello, I'd love to see how many bleeding out comrades have been carried to safety by a particular soldier. I have one soldier who never leaves a man behind!
Zemalf 7 Mar, 2016 @ 9:27am 
1) Plain Hit% (hits/shots). Lucky% is nice, but not seeing Hit% over the Avg% leaves me going for calculator :) As a separate row or in paranthesis after hits (configurable?):

Hits: 194 (89.0%)

Hits 194
Hit% 89.0

The other three are related to weapon upgrades and are probably only feasible if it's possible to separately track shots with one of the weapon upgrades:

2) Repeater% = How often Repeated procced. Executions count is awesome. But if it's possible to only count shots taken with Repeater and count those to the %.

3) Damage dealt with Stock + Number of missed shots with Stock upgrade active.

4) Hair trigger procs. Just like with Repeater, it'd be interesting to see how often that 5/10/15% actually happens. As with Repeater%, only count shots taken with Repeater upgrade.
taterchimp ttv 18 Jun, 2018 @ 1:58pm 
Is it possible to use this mod to get a text dump of % to hit | hit/miss ?
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