Don't Starve

Don't Starve

Relaxed Crafting (Hamlet-SW-RoG-Vanilla)
Cannot place doors in Hamlet: animdata nil value
Isolated to this mod being enabled, game crashes when trying to place a door in Slanty Shanty. Traceback:

[00:05:20]: scripts/widgets/craftslot.lua(75,1) JAMES_DEBUG: Craft Slot On Control Recipe = stone_door Test Index = 3 [00:05:24]: scripts/prefabs/house_door.lua(359,1) NO CONNECTING NO ROOM FOUND [00:05:24]: scripts/prefabs/house_door.lua:639: attempt to index field 'animdata' (a nil value) LUA ERROR stack traceback: scripts/prefabs/house_door.lua:639 in (method) OnBuilt (Lua) <635-649> scripts/components/builder.lua:775 in (method) DoBuild (Lua) <622-793> self = home_bonus = 0 city_bonus = 0 ancient_bonus = 0 bonus_tech_level = 0 magic_bonus = 0 inst = 100018 - wickerbottom (valid:true) recipe_count = 68 current_craftingstation = 100017 - home_prototyper (valid:true) buffered_builds = table: 0xba4e360 relaxedcrafting_OriginalMakeRecipe = function - @scripts/components/builder.lua:601 obsidian_bonus = 0 MakeRecipe = function - @../mods/workshop-636439709/scripts/relaxed_crafting.lua:129 categoryMapping = table: 0x25e3d980 custom_tabs = table: 0xb0a3c70 accessible_tech_trees = table: 0x1f083020 jellybrainhat = false ingredientmod = 1 recipes = table: 0xb0a3b20 lost_bonus = 0 current_prototyper = 102040 - researchlab2 (valid:true) science_bonus = 1 recname = stone_door pt = (1995.00, 0.00, 0.00) rotation = -90.000003201651 modifydata = nil recipe = table: 0xdff3570 buffered = true wetLevel = 0 prefab = stone_door prod = 116507 - stone_door (valid:true) scripts/actions.lua:1696 in (field) fn (Lua) <1691-1701> act = Build nil Recipe:stone_door (valid:true) scripts/bufferedaction.lua:21 in (method) Do (Lua) <18-33> self (valid:true) = action = table: 0xbf66700 doer = 100018 - wickerbottom (valid:true) onfail = table: 0x12df9f20 distance = 1 recipe = stone_door onsuccess = table: 0xf252940 rotation = -90.000003201651 options = table: 0x2645f710 pos = (1995.00, 0.00, 0.00) scripts/entityscript.lua:1291 in (method) PerformBufferedAction (Lua) <1282-1302> self (valid:true) = DynamicShadow = DynamicShadow (0x21bf2c30) inlimbo = false brain = --brain-- sleep time: 0.00 Priority - READY <FAILED> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >Hold LMB - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >ChaseAndAttack - READY <FAILED> ()>0.00 AnimState = AnimState (0x21bf2b40) Light = Light (0x19a61270) age = 0 LightWatcher = LightWatcher (0x21a7b040) profile = table: 0xd7e8bb0 inherentactions = table: 0x15a6b750 spawntime = 0 gassources = 0 CanExamine = function - @scripts/prefabs/player_common.lua:740 HUD = HUD Transform = Transform (0x21bf29b0) bufferedaction = Build nil Recipe:stone_door (valid:true) OnGasChange = function - @scripts/prefabs/player_common.lua:115 brainfn = table: 0x1b378eb0 ininterior = true homeowner = true children = table: 0x17e0f1f0 entity = Entity (0x21bf23a0) GUID = 100018 prefab = wickerbottom updatecomponents = table: 0x15f84380 OnSave = function - @scripts/prefabs/player_common.lua:750 Soak = function - @scripts/prefabs/player_common.lua:742 name = Wickerbottom Physics = Physics (0x21bf2d20) event_listening = table: 0x198e9880 MiniMapEntity = MiniMapEntity (0x21bf2b80) event_listeners = table: 0x198e97b0 pendingtasks = table: 0x145a9fb0 OnLoad = function - @scripts/prefabs/player_common.lua:756 origspawnedFrom = table: 0xba4df40 sg = sg="wilson", state="idle", time=0.00, tags = "idle,canrotate," addcolourdata = table: 0x1e76e660 persists = false AddLevelComponents = function - @scripts/prefabs/player_common.lua:146 components = table: 0x21bf26c0 SoundEmitter = SoundEmitter (0x21bf2bc0) scripts/stategraphs/SGwilson.lua:2906 in (field) ontimeout (Lua) <2903-2907> inst = 100018 - wickerbottom (valid:true) scripts/stategraph.lua:474 in (method) UpdateState (Lua) <460-504> self = timeout = 5.1398405912983 tags = table: 0x1f0d1510 mem = table: 0x15a6b890 statemem = table: 0x1bc05020 currentstate = table: 0xe2596c0 timelineindex = 1 timeinstate = 0 sg = Stategraph : wilson inst = 100018 - wickerbottom (valid:true) bufferedevents = table: 0x11e90280 lastupdatetime = 8.9666671343148 statestarttime = 8.9666671343148 laststate = table: 0xcb19590 prevstate = table: 0xcb19590 dt = 0.86666671186686 startstate = table: 0xcb19590 scripts/stategraph.lua:531 in (method) Update (Lua) <523-551> self = timeout = 5.1398405912983 tags = table: 0x1f0d1510 mem = table: 0x15a6b890 statemem = table: 0x1bc05020 currentstate = table: 0xe2596c0 timelineindex = 1 timeinstate = 0 sg = Stategraph : wilson inst = 100018 - wickerbottom (valid:true) bufferedevents = table: 0x11e90280 lastupdatetime = 8.9666671343148 statestarttime = 8.9666671343148 laststate = table: 0xcb19590 prevstate = table: 0xcb19590 dt = 0.86666671186686 scripts/stategraph.lua:124 in (method) Update (Lua) <107-148> self = updaters = table: 0x1f0d1350 OnEnterNewState = function - @scripts/stategraph.lua:30 tickwaiters = table: 0xec1ed10 idlers = table: 0xec1ed70 haveEvents = table: 0x13921060 hibernaters = table: 0xec1ed40 instances = table: 0xec1ec90 current_tick = 269 waiters = table: 0x22c74a10 updaters = table: 0x13921000 k = sg="wilson", state="idle", time=0.00, tags = "idle,canrotate," v = true scripts/update.lua:178 in () ? (Lua) <90-191> dt = 0.033333335071802 tick = 269 i = 269 [00:05:24]: Last called Lua: None [00:05:24]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback: scripts/mainfunctions.lua(960,1) [00:05:24]: scripts/mainfunctions.lua(961,1) scripts/prefabs/house_door.lua:639: attempt to index field 'animdata' (a nil value) LUA ERROR stack traceback: scripts/prefabs/house_door.lua:639 in (method) OnBuilt (Lua) <635-649> scripts/components/builder.lua:775 in (method) DoBuild (Lua) <622-793> scripts/actions.lua:1696 in (field) fn (Lua) <1691-1701> scripts/bufferedaction.lua:21 in (method) Do (Lua) <18-33> scripts/entityscript.lua:1291 in (method) PerformBufferedAction (Lua) <1282-1302> scripts/stategraphs/SGwilson.lua:2906 in (field) ontimeout (Lua) <2903-2907> scripts/stategraph.lua:474 in (method) UpdateState (Lua) <460-504> scripts/stategraph.lua:531 in (method) Update (Lua) <523-551> scripts/stategraph.lua:124 in (method) Update (Lua) <107-148> scripts/update.lua:178 in () ? (Lua) <90-191> [00:05:24]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen
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I am also seeing this as well as not being able to place items along walls. The last doesn't crash though. I have to disable the mod to decorate my shanty and then turn it back on when i am finished. Not a huge deal but it did take me a while to figure out what was causing the above crash!
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