XCOM 2
Nice DropShip (De)Briefing
 This topic has been pinned, so it's probably important
Uglu_Muglu  [developer] 27 Mar, 2016 @ 2:15am
GUIDE: Design your favorite Screen
Since version 1.0 (released on March 28 2016) you can completely configure the Screens that show up during the Mission Debriefing. This Discussion should be a guide to provide you with the basics to do so.
Last edited by Uglu_Muglu; 28 Mar, 2016 @ 8:46am
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Uglu_Muglu  [developer] 27 Mar, 2016 @ 2:36am 
You wan to design your favorite Screen?
Then follow these steps to create your favorite Screen.

Step 1: Locate the config file:
Usually the config file XComND_Config.ini should be located in:
C:\Program Files (x86)\Steam\SteamApps\workshop\content\268500\638033072\Config
You can open the config file with any text editor like the standard windows Editor.

Right at the top of the config file there are lines like
+Screens[ x ] = (...)
These are the lines we are interested in.

Step 2: Prepare for your new Screen :
A good starting point is simply to copy one of the Screens already in there.
So just take a line starting with +Screens[ x ] = (...) and copy it below the other Screens.

Delete any lines containing Screens that you don't want to show up.

Now arrange the lines in the order you want them to appear and change number so that they start from 0 increasing.

Step 3: Making adjustments

The first things to adjust are the the DisplayTime in seconds (only integers are allowed) and the StartLeft variable. The StartLeft Variable's default value is 1=true so the left Colum is filled first. Change it to zero if you want the Right Column to be filled first.

Now you can adjust any of the L1-L4 / R1-R4 values which are the Left / Right Columns entries. See below for possible entries.


Step 4: Finalize
Very important:
Check you got all the commas ,,,,,, . You need one afther each variable.
I guarantee something bad is going to happen if you miss any of the commas.
Check your spelling. If you did misspell an entry just ????/???? is going to show up for that entry.
Save the config file and your done (almost).
To make sure your Screens are not lost on an update best post the line/lines for your favorite Screens here :) (or save the config file in a different place)
Last edited by Uglu_Muglu; 27 Mar, 2016 @ 3:07am
Uglu_Muglu  [developer] 27 Mar, 2016 @ 2:43am 
Possible Entries

General
SkipEntry

Team
Team_SuccessfullShotPercentage
Team_AverageDamagePerAttack
Team_AverageEnemiesKilledPerTurn
Team_AverageCoverBonus
Team_HitLuck_V01
Team_HitLuck_V02
Team_HitLuck_V03
Team_HitLuck_V04
Team_HitLuckRating
Team_NumShots
Team_Damage_V01
Team_Damage_V02
Team_Damage_V03
Team_Damage_V04

Alien
Alien_NumShots

Get Unit
GetUnit_DealtMostDamage
GetUnit_TookMostShots
GetUnit_MostUnderFire
GetUnit_MovedFurthest

For Unit (Get)
For a detayled explanaition on how to use For Unit entries see below.
ForUnit_HitLuck_Next_V01
ForUnit_HitLuck_Next_V02
ForUnit_HitLuck_Next_V03
ForUnit_HitLuck_Next_V04
ForUnit_HitLuck_Reset_V01
ForUnit_HitLuck_Reset_V02
ForUnit_HitLuck_Reset_V03
ForUnit_HitLuck_Reset_V04
ForUnit_Damage_Next_V01
ForUnit_Damage_Next_V02
ForUnit_Damage_Next_V03
ForUnit_Damage_Next_V04
ForUnit_Damage_Reset_V01
ForUnit_Damage_Reset_V02
ForUnit_Damage_Reset_V03
ForUnit_Damage_Reset_V04
ForUnit_NumShots_Reset_V01
ForUnit_NumShots_Next_V01
Last edited by Uglu_Muglu; 27 Mar, 2016 @ 3:02am
Uglu_Muglu  [developer] 27 Mar, 2016 @ 2:54am 
Working with For Unit
The words Reset and Next have the following meaning:
Reset:
Restart the Unit Queue, displaying the 1st Units entry
You should always start with a next Entry on the first Screen the category appears. Otherwise the first unit is omitted if a next Entry is used
Next:
Just display the Next Entry for the Next Unit

You can use Next across multiple Screens to distribute e.g. 8 Units across the right colum of two screens
Last edited by Uglu_Muglu; 27 Mar, 2016 @ 2:59am
Uglu_Muglu  [developer] 27 Mar, 2016 @ 3:00am 
Just another entry to make sure there is enough space in the future
Uglu_Muglu  [developer] 28 Mar, 2016 @ 1:00am 
How to read luck scores
HitLuck_V01
Calculation:
ActualNumHits-ExpectedNumHits
Interpretation:
For a score of 3.1: you hit approximately 3 more shots then you should have.
HitLuck_V02
Calculation:
(ActualNumHits-ExpectedNumHits) / NumShots * 100%
Interpretation:
For a score of 20%: your actual hit Chance for each shot is 20% higher then it should be. (A 50% shot was on overage rather a 70% shot.)
DamageLuck_V01
Calculation:
ActualDamageDealt-ExpectedDamage
Interpretation:
For a score of -4.53: In total you did 4.53 damage less compared with totally common luck.
DamageLuck_V02
Calculation:
(ActualDamageDealt-ExpectedDamage)/ Num Shots
Interpretation:
For a score of -2.53: Each shot dealt on average 2.5 points less damage then you would have with perfectly common luck




Last edited by Uglu_Muglu; 28 Mar, 2016 @ 1:02am
Just one word:

Wow!
There seam to be something wrong with the "AvtualDamageDealt". In some of my games its simply Zero all the time. In a new campaign it was working. then i switched language and it stoped working again.
Uglu_Muglu  [developer] 2 Apr, 2016 @ 12:48pm 
Thanks Gooru :)
Just a one line bug -.-"
Took less then 5min to fix
Same again. Now with ""Team_Damage_V02". The second value displayed is allways Zero.
Agi 20 Mar, 2017 @ 5:27am 
Very nice job

Couple questions:

How do i get the most important stat of the mission: number of kills made by each soldier?

I'm playing Long War; is there a way to display, maybe in two screens if you cannot fit all in just one, the individual stats of a squad of ten soldiers?
tiktaalik 8 Dec, 2018 @ 11:06pm 
This is a bit off-topic, but I am very curious if it is at all possible to rework the soldier list in the armory to show and sort by stats such as number of missions, kills, the stats from the Lifetime Stats mod... Something like the memorial screen for dead soldiers but made for the alive ones. Very surprised that such an option doesn't exist...
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