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*****
Went on my second mission, and brought my Ranger who was fatigued. Mission was flawless. I was obviously expecting her to take an injury despite taking no damage.
On the 'Skyranger landed' screen no-one was listed as injured. So I checked the soldier list in the armory. In her status column it said "Lightly wounded -- hours" (I have the "Upcoming events in hours" mod).
I then went to the Geoscape, and I immediately (before even flying anywhere or scanning) got the message "Cpl. Woods has recovered from her wounds". So it was as if she did take an exhaustion wound from being injured, but just healed from it almost instantly.
*****
When looking at the soldier list in the armory, the fatigue status of soldiers displays fine. When I reorder the list using one the headers, then the fatigue status of soldiers info disappears. Re-opening the soldier list displays the fatigue times again, so it's not a big deal. And you seem to have alluded to this in your 'Known issues' section, but I thought I'd mention it anyway.
I also sometimes get the issue that 'Numbers' mentioned in the comments - namely "Fatigued does not appear in the soldier list UI when I am building a squad. It only appears in the unit slot after I have assigned the soldier to the mission." Note that this does not always happen.
*****
I am using many other mods, and this may well be a mod conflict. Here are *some* of the mods I'm using for my campaign:
Wound Recalibration
After Action - Days Wounded
Upcoming events in hours
Mission Time Remaining
ShowMeTheSkills
Tech Tree
Uniforms Manager
*****
Just a couple of general balance points (I'm playing Legendary - so didn't need to use your Longer Campaign mod).
I think that a larger roster is needed with this mod. I doubled my starting roster from 8 to 16.
I also think that alien progress (i.e. the points at which various alien types start showing up) would need to be slowed down with this mod, because you are effectively fighting with a lower ranked squad than in Vanilla. I'm not sure how to do this myself, and it's obviously beyond the scope of this mod - but I thought I'd mention it.
exactly those two things happened to me too. While lack of display of fatigue when choosing soldiers for mission in managable (and from what I've heard it's because of LWS Leader pack), lack of injuries for double fatigued soldiers kinda breaks the system... Still great job on the mod though, I hope you'll manage all those pesky bugs, gl!
I did my first mission with this mod (new campaign ) and had a flawless mission ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821333 )
i came back to the avenger and it didnt say anything about fatigue but all my solders where kneeling ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821353 ) and then i clicked into the promotion window ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821381 ) and when i exited that screen ALL my units where gravely wounded ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821431 ).. what gives?
I am running with second wave reborn too if that makes any difference
Anyway on to the bug report: I am seeing the opposite of the poor players above. I take fatigued soldiers on the mission and all that happens is they come back with the standard fatigued number of days (around 9 iirc). So no injury, no nothing.
I started a new campaign without LW leader mod as frankly it was beginning to swing towards cons outweighing the pros. Despite not using this anymore, fatigue doesn't appear in the squad loadout screen, only in the pick soldier barracks list, which is no improvement to when l ran LW leader mod.
Am l running an old version?
I'm starting a new campaign with fatigue pretty much at the end of my load order, and the usual config clear out. If it still doesn't work l'm going to have to give up on it for good.