XCOM 2
Soldier Fatigue [Outdated]
 This topic has been pinned, so it's probably important
S.Flo  [developer] 10 Mar, 2016 @ 2:49pm
Feedback/Bug Report
As the title suggests, post bug reports and any feedback about the general balance of the mod here.
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Showing 1-12 of 12 comments
ionbomb 12 Mar, 2016 @ 3:42am 
Thanks for creating this mod. Couple of issues.

*****
Went on my second mission, and brought my Ranger who was fatigued. Mission was flawless. I was obviously expecting her to take an injury despite taking no damage.

On the 'Skyranger landed' screen no-one was listed as injured. So I checked the soldier list in the armory. In her status column it said "Lightly wounded -- hours" (I have the "Upcoming events in hours" mod).

I then went to the Geoscape, and I immediately (before even flying anywhere or scanning) got the message "Cpl. Woods has recovered from her wounds". So it was as if she did take an exhaustion wound from being injured, but just healed from it almost instantly.

*****

When looking at the soldier list in the armory, the fatigue status of soldiers displays fine. When I reorder the list using one the headers, then the fatigue status of soldiers info disappears. Re-opening the soldier list displays the fatigue times again, so it's not a big deal. And you seem to have alluded to this in your 'Known issues' section, but I thought I'd mention it anyway.

I also sometimes get the issue that 'Numbers' mentioned in the comments - namely "Fatigued does not appear in the soldier list UI when I am building a squad. It only appears in the unit slot after I have assigned the soldier to the mission." Note that this does not always happen.

*****
I am using many other mods, and this may well be a mod conflict. Here are *some* of the mods I'm using for my campaign:

Wound Recalibration
After Action - Days Wounded
Upcoming events in hours
Mission Time Remaining
ShowMeTheSkills
Tech Tree
Uniforms Manager

*****
Just a couple of general balance points (I'm playing Legendary - so didn't need to use your Longer Campaign mod).

I think that a larger roster is needed with this mod. I doubled my starting roster from 8 to 16.

I also think that alien progress (i.e. the points at which various alien types start showing up) would need to be slowed down with this mod, because you are effectively fighting with a lower ranked squad than in Vanilla. I'm not sure how to do this myself, and it's obviously beyond the scope of this mod - but I thought I'd mention it.
Last edited by ionbomb; 12 Mar, 2016 @ 4:02am
s2pilman 13 Mar, 2016 @ 4:38pm 
Originally posted by ionbomb:
Thanks for creating this mod. Couple of issues.

*****
Went on my second mission, and brought my Ranger who was fatigued. Mission was flawless. I was obviously expecting her to take an injury despite taking no damage.

On the 'Skyranger landed' screen no-one was listed as injured. So I checked the soldier list in the armory. In her status column it said "Lightly wounded -- hours" (I have the "Upcoming events in hours" mod).

I then went to the Geoscape, and I immediately (before even flying anywhere or scanning) got the message "Cpl. Woods has recovered from her wounds". So it was as if she did take an exhaustion wound from being injured, but just healed from it almost instantly.

*****

When looking at the soldier list in the armory, the fatigue status of soldiers displays fine. When I reorder the list using one the headers, then the fatigue status of soldiers info disappears. Re-opening the soldier list displays the fatigue times again, so it's not a big deal. And you seem to have alluded to this in your 'Known issues' section, but I thought I'd mention it anyway.

I also sometimes get the issue that 'Numbers' mentioned in the comments - namely "Fatigued does not appear in the soldier list UI when I am building a squad. It only appears in the unit slot after I have assigned the soldier to the mission." Note that this does not always happen.

exactly those two things happened to me too. While lack of display of fatigue when choosing soldiers for mission in managable (and from what I've heard it's because of LWS Leader pack), lack of injuries for double fatigued soldiers kinda breaks the system... Still great job on the mod though, I hope you'll manage all those pesky bugs, gl!
Cyph 19 Mar, 2016 @ 6:53am 
Hmm... I'm getting injuries for fatigued soldiers since I no longer get the fatigue status at soldier selection screen and erroneously selected fatigued soldiers.
Cyph 19 Mar, 2016 @ 7:46am 
So I am getting wounds but it's 10 days which is just one day more than fatigue. I think before the latest patch I had 30 days or so.
tskunk 22 Mar, 2016 @ 11:33am 
I'm doing a legendary run with a lot of mods installed, some QoL, others like the Infantry class, the Diablo-style loot mod, Muton Centurion, and Not Created Equally. Anyways, I've encountered a bug. What happened is I had taken a soldier on a mission after she was fatigued so she was wounded. Then a UFO caught up with me and I had to play the Avenger defense mission. All soldiers, including wounded ones are available for that mission, and since my wounded soldier was only lightly wounded (and my highest ranking soldier) I decided to bring her along. She did not get wounded further in the mission, and in the after action report she was now 100% healthy. Not only that, but she did not get any fatigue like the 9 other soldiers that participated in the mission. I then took her out on another mission, still no fatigue. I'm about to take her on a 3rd mission to see if she's just become some sort of iron-woman :)
jezorn 22 Mar, 2016 @ 11:39pm 
Just a minor issue that is a little annoying. Does not crash or break the game. When viewing the roster and changing the list order from rank to something else, like status, class or name, the text that indicates fatigue dissappears.
ObelixDk 25 Mar, 2016 @ 6:45pm 
I am having an issue with this mod

I did my first mission with this mod (new campaign ) and had a flawless mission ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821333 )
i came back to the avenger and it didnt say anything about fatigue but all my solders where kneeling ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821353 ) and then i clicked into the promotion window ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821381 ) and when i exited that screen ALL my units where gravely wounded ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=652821431 ).. what gives?

I am running with second wave reborn too if that makes any difference
Woodenflute 27 Mar, 2016 @ 1:28am 
Should soldiers who were fatigued before a mission really become gravely injured, even though they took no damage? It seems like that's how it works for me anyways. If it is so, it would be nice with a detailed explanation about this in the description page, so other people don't get this nasty surprise.
DabHand 16 Apr, 2016 @ 4:16am 
Seems legit. Any other wound level is either equal or less to fatigue timings especially with the AWC. It has to be a real choice to take a fatigued soldier not an irrelevance. Hell l still think a fatigued soldier that gets injured in a mission should suffer stat loss AIM/WILL equal to the number oh HP lost.

Anyway on to the bug report: I am seeing the opposite of the poor players above. I take fatigued soldiers on the mission and all that happens is they come back with the standard fatigued number of days (around 9 iirc). So no injury, no nothing.

I started a new campaign without LW leader mod as frankly it was beginning to swing towards cons outweighing the pros. Despite not using this anymore, fatigue doesn't appear in the squad loadout screen, only in the pick soldier barracks list, which is no improvement to when l ran LW leader mod.

Am l running an old version?
nebulus 11 May, 2016 @ 9:30am 
Not working for me. If I take out fatigued troops on a mission, they come back fatigued again and not wounded.
Phantom 14 May, 2016 @ 1:39pm 
yes here the same. fatigued soldiers on a mission are fatigued if i return with them instead of being wounded. (only if the soldier do not take damage). If he takes damage then he is wounded like normally but also fatigued. i play with the newest dlc alien hunter on legendary.
DabHand 16 May, 2016 @ 12:39pm 
Yeah this was happening to me before the DLC. I get guys coming back having been wounded and fatigued but no recognition of fatigued soldiers being used. Given the mod actually says wounded soldiers don't get fatigued (as they have been wounded anyway) it's clearly gone wrong even before the DLC came out. And the mod author is AWOL.

I'm starting a new campaign with fatigue pretty much at the end of my load order, and the usual config clear out. If it still doesn't work l'm going to have to give up on it for good.
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