Team Fortress 2

Team Fortress 2

High Noon
Victor 21 Mar, 2016 @ 6:37pm
a little nit-picking...
Revolving rifles didn't have bolt handles, but I really like that you took the extra time to make an animation of the commander hammer being ♥♥♥♥♥♥ every time, as well as it going forward every time it's fired. If they implement this into the game, it will be the first firearm with a hammer that actually functions. lol...
< >
Showing 1-2 of 2 comments
Captain Kibbleknight  [developer] 22 Mar, 2016 @ 7:44am 
Actually, we didn't make these animations, Valve themselves did. They are left over in the game files from when the original High Noon almost made it into the game nearly a year ago.

The reason my the bolt is there, and even used in the animations, is because the original high noon had no custom animations, and instead had a bolt so it could reuse the existing animations.
Victor 23 Mar, 2016 @ 9:28pm 
ahh ok, well thanks for explaining that.
< >
Showing 1-2 of 2 comments
Per page: 1530 50