Team Fortress 2

Team Fortress 2

The Hardwire
Stats (HinterX)
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!
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Affichage des commentaires 1 à 14 sur 14
HinterX | Scrap.tf a écrit :
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!

The spy's secondary is the sapper. no ammo needed
+200% damage Vs Building is too op
+100% damage on sapper. This one I do not understand
+on hit destroy carrying Building instantly is also op

What left is a glorified B.E. + crit and stab penalty
Koddfish a écrit :
HinterX | Scrap.tf a écrit :
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!

The spy's secondary is the sapper. no ammo needed
+200% damage Vs Building is too op
+100% damage on sapper. This one I do not understand
+on hit destroy carrying Building instantly is also op

What left is a glorified B.E. + crit and stab penalty

Spy Secondary is Relvolver Sapper is PDA 4 (Disguise kit is PDA also)
+100% on Sapper make your sapper Destroy Building faster
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?
HinterX | Scrap.tf a écrit :
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!
Love it but why not +50% Sapper damage and +100% Damage Vs Building
Dernière modification de Lordofuselessness; 17 mars 2016 à 9h47
+25% Sapper Damage
-10% Health
On Backstab: refill the full of the cloak meter
+10% damage against buildings
-5% damage against players
on miss: - 25% cloak
-25% Health
On Backstab: Nearby buildings are disabled for 4 seconds
On Hit: 15% cloak
On Miss: 10% cloak


Not too sure, first time I`ve tried to make stats
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?
Seem From Legendary OP to Sh**ty Nerfed
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
i think thaat would be a pretty cool mechanic to use, would make CTF a bit more interesting XD the enemy team is f2p engineers building sentries and suddenly their all on your team now. well after a bit of work
Dernière modification de Nyaani🔪; 22 mars 2016 à 20h38
+10% sapper damage every time you stab your sapper (keep stabbing)
0% damage vs building (e.g. Just sap)
+5% facestab damage after every sap
face stab stun enemy for 1-4 seconds (alot in midst of epic battle) random depending on health
when out +25% damage vulnerability vs melee (if cant do that then bullets)
when out +10% damage resistance vs sentry
can attack when cloaked but takes 80% of cloak
sapper charges 30% faster??

tell me wut to get rid of and wut to add
Dernière modification de Boner; 22 mars 2016 à 23h55
Sterlogo/ Trade.tf a écrit :
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
i think thaat would be a pretty cool mechanic to use, would make CTF a bit more interesting XD the enemy team is f2p engineers building sentries and suddenly their all on your team now. well after a bit of work
I thought that it'd be a good idea. I got it from Titanfall, and this is the only spy knife I've seen that looks hi-tech. Of course, Titanfall takes like, 1 second, this would not, but otherwise yea.:steamhappy:
... when you said.. carrying building, u mean like the engineer? fun fact -.- if you kill the engineer, it already destroys the item / mechanic the engineer is using
Clarity Of Amnesia a écrit :
... when you said.. carrying building, u mean like the engineer? fun fact -.- if you kill the engineer, it already destroys the item / mechanic the engineer is using
if you Failstab Engineer or Have Highly-Risk Situation (Near Death,Everything Out of ammo) It will Help You A lot In That Situation.
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?


why stun target when it's dead? and why dont kill target instantly on backstab???
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