Team Fortress 2
The Hardwire
Stats (HinterX)
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!
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Сообщения 114 из 14
Автор сообщения: HinterX | Scrap.tf
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!

The spy's secondary is the sapper. no ammo needed
+200% damage Vs Building is too op
+100% damage on sapper. This one I do not understand
+on hit destroy carrying Building instantly is also op

What left is a glorified B.E. + crit and stab penalty
Автор сообщения: Koddfish
Автор сообщения: HinterX | Scrap.tf
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!

The spy's secondary is the sapper. no ammo needed
+200% damage Vs Building is too op
+100% damage on sapper. This one I do not understand
+on hit destroy carrying Building instantly is also op

What left is a glorified B.E. + crit and stab penalty

Spy Secondary is Relvolver Sapper is PDA 4 (Disguise kit is PDA also)
+100% on Sapper make your sapper Destroy Building faster
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?
Автор сообщения: HinterX | Scrap.tf
The Hardwire

+200 Secondary ammo
+On kill : Give Crits Boost for 10 Seconds
+On kill : +60 Cloack
+On hit : Destroy Carrying Buliding Instantly
+200% Damage Vs Building
+100% Damage on sapper
-25 Max Health Reduced
-On miss : Stab yourself You Imbeselle!
Love it but why not +50% Sapper damage and +100% Damage Vs Building
Отредактировано Lordofuselessness; 17 мар. 2016 г. в 9:47
+25% Sapper Damage
-10% Health
On Backstab: refill the full of the cloak meter
+10% damage against buildings
-5% damage against players
on miss: - 25% cloak
-25% Health
On Backstab: Nearby buildings are disabled for 4 seconds
On Hit: 15% cloak
On Miss: 10% cloak


Not too sure, first time I`ve tried to make stats
Автор сообщения: 💞Pillow Talk #Asleep💞
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?
Seem From Legendary OP to Sh**ty Nerfed
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
Автор сообщения: =(e)= DimensionalCheesecake
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
i think thaat would be a pretty cool mechanic to use, would make CTF a bit more interesting XD the enemy team is f2p engineers building sentries and suddenly their all on your team now. well after a bit of work
Отредактировано Nyaani🔪; 22 мар. 2016 г. в 20:38
+10% sapper damage every time you stab your sapper (keep stabbing)
0% damage vs building (e.g. Just sap)
+5% facestab damage after every sap
face stab stun enemy for 1-4 seconds (alot in midst of epic battle) random depending on health
when out +25% damage vulnerability vs melee (if cant do that then bullets)
when out +10% damage resistance vs sentry
can attack when cloaked but takes 80% of cloak
sapper charges 30% faster??

tell me wut to get rid of and wut to add
Отредактировано Boner; 22 мар. 2016 г. в 23:55
Автор сообщения: Sterlogo/ Trade.tf
Автор сообщения: =(e)= DimensionalCheesecake
Maybe you don't have a Sapper and instead you hijack buildings. The catch? You can't be disguised/cloaked while hijacking, you have to stand next to it as you interact (maybe right mouse button) the building, and ot takes twice as long as the Sapper.
i think thaat would be a pretty cool mechanic to use, would make CTF a bit more interesting XD the enemy team is f2p engineers building sentries and suddenly their all on your team now. well after a bit of work
I thought that it'd be a good idea. I got it from Titanfall, and this is the only spy knife I've seen that looks hi-tech. Of course, Titanfall takes like, 1 second, this would not, but otherwise yea.:steamhappy:
... when you said.. carrying building, u mean like the engineer? fun fact -.- if you kill the engineer, it already destroys the item / mechanic the engineer is using
Автор сообщения: Clarity Of Amnesia
... when you said.. carrying building, u mean like the engineer? fun fact -.- if you kill the engineer, it already destroys the item / mechanic the engineer is using
if you Failstab Engineer or Have Highly-Risk Situation (Near Death,Everything Out of ammo) It will Help You A lot In That Situation.
Автор сообщения: 💗Lil' Miss Rarity #Asleep💗
i'll give a decent stat -w-


+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds

better?


why stun target when it's dead? and why dont kill target instantly on backstab???
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Сообщения 114 из 14
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