ARK: Survival Evolved

ARK: Survival Evolved

Thieves Island
DocCujo 15 Apr, 2017 @ 9:50pm
Game Crashes when loading map
Whether I attempt to load the map from a listed unofficial server w/ mods, or a local version w/o mods. I get the same crash error:

LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608]
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/OldAssets/Assets/Materials/M_Cliff_Snowy.uasset. Pos=1886230973, Size=454010, PrecacheSize=2147483647, PrecacheOffset=1886230973


VERSION: 256.4
KERNELBASE.dll!UnknownFunction (0x00007ffadee47788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff750c6ecb6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff750bf2ed0) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:610]
ShooterGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff750bf2f65) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:647]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff75149ca99) + 3 bytes [c:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1065]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff7518dc2c9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1735]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff7518e11ec) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:788]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff751881b94) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:443]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff751887084) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2063]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff750d06948) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]
ShooterGame.exe!EndLoad() (0x00007ff750d53d66) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1084]
ShooterGame.exe!LoadPackage() (0x00007ff750d53734) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7516ffd9c) + 43 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9669]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7516fcf82) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8965]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff75144b7df) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1125]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff75016045c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
ShooterGame.exe!GuardedMain() (0x00007ff75015a8bc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff75016190a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff750161a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff752691d1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae11c8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffae21070d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffae21070d1) + 0 bytes [UnknownFile:0]


I am able to load the island fine...so my game works...any suggestions?