Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1493]
Failed to find shader map for default material WorldGridMaterial! Please make sure cooking was successful.
Any ideas? Tried unsubbing and resubbing multiple times, redownloading and verifying cache etc
Trying to join a server if it helps.
Failed to find shader map for default material WorldGridMaterial! Please make sure cooking was successful.
VERSION: 249.1
KERNELBASE.dll!UnknownFunction (0x00007ffba6a67788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7a17ba456) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMaterial::CacheShaders() (0x00007ff7a2413ab2) + 59 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1493]
ShooterGame.exe!UMaterialInstance::CacheShadersForResources() (0x00007ff7a23f9165) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1597]
ShooterGame.exe!UMaterialInstance::CacheResourceShadersForRendering() (0x00007ff7a23f885a) + 16 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1438]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff7a23fa932) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1941]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff7a23fa7a7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1902]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff7a23fa7a7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1902]
ShooterGame.exe!FAsyncPackage::PostLoadObjects() (0x00007ff7a182cd29) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1161]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7a182af00) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:309]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7a182dcf8) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1579]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7a182da22) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1432]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7a205a1fb) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7a225ca9d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2473]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7a225cde9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2573]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff7a1fb1628) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:879]
ShooterGame.exe!FViewport::Draw() (0x00007ff7a221de76) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff7a1f88091) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:570]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7a1f8a333) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1209]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7a0e0f5f1) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff7a0e09c1c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7a0e10ada) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7a0e10c08) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7a314385d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffba70c8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffba9b95e91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffba9b95e91) + 0 bytes [UnknownFile:0]
what do i do?
Try disabling all other mods and installs but the map and see what happens.
Can you tell me how you got it to work ? I have the map loaded on my server but just before it gets to the character creation screen ( the black screen just before it ) my game crashes and I can't figure out why I tried deleting and rinstalling the map but it still happens , however it works fine on single player even tho my computer is really bad so the fact that it could run it in single player is extremely surprising considering it should be easier to run it on a server that isn't hosted by the same PC its being played on
Any help is greatly appreciated
I wish I knew more...but honestly again...I don't test on a server I test on a local environment that isn't using outside internet.
that has nothing to do with it i have both maps installed on both my server and SP and i can only get it to work in singleplayer its a real shame too because the map is great but its useless if it cant be ran on servers with out it crashing your game every time you attempt to join and unfortunatly the map dev dosent feel like doing anything about it as for hes basicly told all of us it works on his servers and singleplayer so were all ♥♥♥♥ out of luck.