ARK: Survival Evolved

ARK: Survival Evolved

Thieves Island
TheAlchemist  [developer] 18 Aug, 2020 @ 12:43pm
ALCHEMIST - AUGUST 18 2020 UPDATE
SOOOOOO i've been away for a while cause of my day job in the game industry. I wanted to work on all three maps since COVID as I thought i'd have more time but it's been the exact opposite. I'm working more hours.

There will be updates to all three maps. SKIES OF NAZCA, FRACTURED and THIEVES ISLAND but its going to be SUPER slow because of my day job.

I'll try to do what I can. I'll try to address all the concerns, constructive feedback and bugs as fast as I can. Just please understand i'm literally working 65hrs a week and when i'm done with work...i've been too tired to do anything map related.

Thanks for your support.
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Showing 1-3 of 3 comments
spiff 13 Oct, 2020 @ 3:05pm 
You're awesome! Hopefully one day the Ark devs will buy your content off of you.
Last edited by spiff; 13 Oct, 2020 @ 3:06pm
Shayoden 17 Jun, 2021 @ 3:11am 
Hey man, if you could find some time to get this map going along with Genesis 2 update it would be awesome, 'cause I'm experiencing stuttering and freezes of the game :'(
Last edited by Shayoden; 17 Jun, 2021 @ 3:48am
Shayoden 17 Jun, 2021 @ 4:39am 
Fatal error!



VERSION: 329.49
ShooterGame.exe!APrimalDinoCharacter::Stasis() (0x00007ff70e6f43bb) + 8 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2665]
ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff710a49851) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\world.cpp:6734]
ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff70ee8d647) + 2606 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2634]
ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff70ee41d65) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1437]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff710a46fc8) + 43 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\world.cpp:3236]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff710a0c216) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\unrealengine.cpp:10316]
ShooterGame.exe!UEngine::Browse() (0x00007ff7109ece01) + 43 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\unrealengine.cpp:8998]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff710a1f85e) + 60 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\unrealengine.cpp:9170]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7107ab685) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff70e103518) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff70e0fe63c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff70e0fe68a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff70e103e8c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7118345cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc54377034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc556c2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc556c2651) + 0 bytes [UnknownFile:0]
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