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bind kp_end "+mouse_menu radial1"
bind kp_downarrow "+mouse_menu radial2"
bind kp_pgdn "+mouse_menu radial3"
That's how I have it in the autoexec but ingame they end up switched around. My bind for radial1 ends up for radial2, radial2 for radial3, and radial3 just ends up unbound. This is easily fixable by rebinding them properly ingame, but I have to do that everytime I restart the game. Does anyone know why this might be happening?
So that means "radial" is 1, not "radial1". Radial1 is infact supposed to be 2... and of course with Three radials being referenced in this way makes "radial3" simply not exist.
As of you having to rebind it every game restart is because you left that incorrect script in your autoexec, and as you can guess that means it reloads it every time.
Besides the thing that was supposed to make this script unique from the others, is that it is a script you can use from the get go without any use of the console, or autoexecs.
TL;DR: Simply wipe your bindings in the autoexec, and use the ingame menu instead. (i suggest you read for why)
bind kp_leftarrow "+specific1"
bind kp_5 "+specific2"
All of them have custom binds but the others are still functioning properly.
The only thing that has changed was the update L4D2 received in February. Do you know what the prob may be? Thanks in advance.