Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- City-State diplomacy (v. 27)
- Capture+ (v. 7)
- Future Worlds (v. 3)
- Improvement Upgrades
- More City-State Luxuries (v. 3)
- More Luxuries (v. 155)
- More Pantheons (v. 122)
- new Spcialists
- Promotions Exp.-Pack (v. 9)
- Religion - Beliefs Exp.-Pack (v. 25)
- Resolutions - Cure of Cancer (v. 3)
- Resource Buildings (v. 3)
- Separate Great People Counters (v. 3)
- Useful Oil (v. 10)
- Weltkongress Projekte
Can you make them compatible with your addon?
@historian Making two individual mods compatible can be difficult if they modify the same areas of the game. We may add compatibility with some mods later, time permitting. Some of the ones you listed will probably work already. My guess is that the ones related to resources and religions will be compatible, as well as those that simply add a building.
If you can give me more details about the problem, I might be able to pinpoint the conflict(s). Do you get any error messages? Does the game crash when loading the mods? Or when starting a game? Or do you see something wrong with the content inside the game?
About the Mussolini conflict, I will look into it.
This mod does nothing to the city screen or any other part of the UI, so there should be no conflict there. I think you should try with less mods active, the more you use, the higher risk of problems.
@DemonicClown I think you need BNW, at least for some of the extra civ mods. Not sure about G+K, try it out.
I have heard you said that in my map version, Mussolini was changed by a random civilization. I will change.
But I found something strange too with your version : it make the thing with random civs to me with : Yugoslavia, Turkey, Egypt, Irak, Syria, Iran and Arabia.
That is weird, I wonder if it is really the map in itself that have errors...
Because it is the good civ for the creator's computer.
Perhaps you used new mods from Day of Saddat for your own map, and my Mussolini has to be updated to v4...
I am going to release v5 soon, with support for Mussolini v4. I have placed wonders as we discussed, and I am using code to setup the diplomatic relations.
Same, Idk what im doing wrong? =(