XCOM 2
Draco Enemy Mod
Zanthaus  [developer] 3 Apr, 2016 @ 3:10pm
Balancing suggestions
I wanted the Draco to be an enemy which is supposed to be very dangerous initially but becomes sub par if you shred it's armor and leakage procs. Let me know if you think it's too easy/hard, appears to early/persists too late, etc. Feedback of the Kinetic Servos would also be useful. It would also be helpful if you include what difficulty you're playing on. Thank you!
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ObelixDk 22 Apr, 2016 @ 6:43pm 
in my oppinion its too easy to kill.. give it some armor / shields and up the health.. even the first berserkers have 24 health (commander setting) so im thinking this would help boost thier threat level
A_grue 16 Jul, 2016 @ 1:28pm 
Doesn't seem to revive like a normal Andromedon. Is that intentional, or an oversight, because after I encountered it, it seemed so... underwhelming. It might just be because I was playing on Normal to test my mod lineup, but in general it just seemed too easy.
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