Space Engineers

Space Engineers

[BROKEN] Respawnships Enhancement Mod
 This topic has been pinned, so it's probably important
LeonserGT  [developer] 18 Apr, 2016 @ 6:17am
List of respawnships with descriptions
Atmospheric Respawnships
Replacers for vanilla “atmospheric landers”, those are purely atmospheric builds and have approximately same functions, but much better design. They also have a possibility for further upgrades (refinery and assembler) unlike vanilla landers.
Shrike Survival Ship – two versions for Earth (unarmed) and Alien (armed with interior turrets) planets, basic ship which can be used as your flying base.
Ray – ship was designed for Mars, it have same basic functions and totally unarmed.
Wyvern by jura7 (unfinished) - atmospheric survival ship, pretty large at the first look, but has some limitations due not finished construction, there's a projector on board with "updraged" version of ship in it, you can even modify it to leave planet.
Colibri Speeder by Zerberus - small and fast hoverbike with two gatlings to smash sabiroids on Alien planet.
Little Bird Atmospheric by foobar2000 and me - small and fast atmospheric ship for Earth, yet is equipped with packed ultra-minimalistic outpost (assembler, arc furnace, reactor, some ingots for future) for hardcore time-limited survival. Warning! Overloaded with cargo, so fly carefully!

Interplanetary Respawnships
Featuring interplanetary respawnships! They obviously can enter and leave planetary atmospheres. Most of them will spawn near Moon, Europa or Titan, but there’re also exceptions.
Bee – very compact interplanetary ship, that require a lot of ice to fly off the planet. Still, it has all basic functions you may need. Spawns near Europa.
Falcon by Zerberus - industrial ship with a little bit limited functional: it have only arc furnace instead of refinery, you need to build one to refine acquired ores. It have interior turrets for meteor- and self-defense. Spawns near Europa.
Grasshopper by Zerberus (Damaged, mod exclusive) – perhaps, too large for spawnship, but it was nerfed by damaged modules. In order to make it actually interplanetary, you need to restore it’s functional by repairing damaged and unfinished modules. But it don’t use hydrogen thrusters to leave planets, so when you finish it you can fly off the planets without ice consuming. Spawns in asteroids, Mars is the closest planet, but yet far away.
Hornet Interplanetary Shuttle (unfinished) – another big ship to be a respawnship, so I nerfed it by grinding a lot of it’s blocks. Spawns on Alien planet with mostly atmospheric thrusters working, you will need to weld some of it’s parts, fill hydrogen tank and then you can fly on it freely. It also have arc furnace instead of refinery and armed with 2 gatling turrets (one is unfinished).
Private Shuttle by Aragath (modified) – very compact interplanetary industrial design, armed with interior turrets and have only arc furnace instead of refinery. Spawns near Titan.

Respawncars
Now the most interesting part. Ever wanting to drive on the wheels (Clang, have a mercy on us!) right after spawning? Now you can! Drop from the orbit and safely land, using parachutes or do nothing and they still open – they’re automated. I tried to gather best cars for your driving pleasure and making them as much user-friendly, as I could.
Lion Trophy Truck – for Earth and Mars, my favorite car to drive, if you ask me. Equipped with “realistic suspension” script and manual gearbox by Skleroz, it feels smoothly to drive. You can find a whole basic outpost, packed in your cargo containers as components, so after landing, find a spot to build your first base.
Caterpillar Large Expeditionary Vehicle – large grid massive vehicle designed for smooth terrain of Mars. It’s actually mobile base, which have everything you need onboard. Equipped with “Realistic Suspension” script.
Horizon SUV by A1TERO (modified) – another SUV-type car with outpost packed in cargo containers, spawns on Mars. Also equipped with “realistic suspension” and gearbox.
ALB Marauder 3 by jura7 (modified) – armed SUV for Alien planet, too keep the bugs away. Basic outpost packed in containers, equipped with “realistic suspension” and gearbox.
Turtle All-Terrain Vehicle (mod exclusive) – armed vehicle for rough terrain with many wheels (Clang, please!), experimental double-wheel design, need your feedback, may be I should remove those second wheels because of bad collisions and noise. Outpost packed, “realistic suspension” and gearbox.
Jackal Buggy – light and fast car to drive on Earth, fun to drive, don’t have any resources to build. Equipped with “realistic suspension”.
Viper Roadster – another light car for Earth, equipped with “realistic suspension” and three suspension settings presets. No resources to build.

Miscellaneous Respawnships
Pioneer Pod by Aragath – really small pod with outpost packed in it, it has only one hydrogen thruster, very cheap design. Spawns near Titan (can’t make it to spawn in Titan’s gravity well).
Thugboat by Aragath (modified) – purely ion ship to fly on Moon or asteroids, it have everything you need on board, armed with interior turrets. Spawns near Moon.
Minnow Jetpack by xzosimusx – ultra-light and cheap build for Earth planet, mostly it’s more useful alternative to “space suit” spawn.
Hybrid Jetpack by Zerberus – another jetpack alternative with ion thrusters, spawns on Mars.
Little Bird Ion by foobar2000 - same as Little Bird Atmospheric, but for space.
PI-NI by foobar2000 (mod exclusive) - simple ion survival ship, spawns near Moon.
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Please, don't reply there, that's only for information, if you have any question/thought, write the comment in mod's page! I read all of them!
Last edited by LeonserGT; 18 Apr, 2016 @ 6:24am
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Showing 1-5 of 5 comments
GirthQuake 1 May, 2016 @ 4:19am 
Personal feedback about the Hornet; I haven't checked to see if this is the case with other respawn ships included in this pack but I don't think I reccomend using it in conjunction with (one of the two, not sure which is the culprit yet) speed mods or possibly Realistic Thrusters. I found it entirely impossible to do anything but fall...

Then again it could just be a case of YMMV. At least what I got to see of it while falling was pretty.
LeonserGT  [developer] 1 May, 2016 @ 4:55am 
Obviosly, you can't read notes and warnigns. First one you missed was on main page, saying you need atmospheric drag mod to compensate increased speed by another mod, also, realistic thrusters mod too realistic - it's not compatible with all ships, especially with vanilla respawnships. Second missed note is here, right in the end of first message - leave your feedback or questions in comments section on the main page, I can't close this thread because it 'll become hidden from main page.
GirthQuake 1 May, 2016 @ 6:49am 
Originally posted by MGELeonserGT:
Obviosly, you can't read notes and warnigns. First one you missed was on main page, saying you need atmospheric drag mod to compensate increased speed by another mod, also, realistic thrusters mod too realistic - it's not compatible with all ships, especially with vanilla respawnships. Second missed note is here, right in the end of first message - leave your feedback or questions in comments section on the main page, I can't close this thread because it 'll become hidden from main page.

Well, I do apologize for not mentioning that I did in fact have the Deadly Reentry mod active. I'm actually a rare breed of internet user that reads a lot and generally makes logical conclusions based on that.

I'm aware that Realistic Thrusters mod isn't compatible with all ships, I just kind of (perhaps unwisely) assumed that ships that looked well done would have balanced designs as far as layout, center of mass, thrusters, etc due to being made by experienced players.

Now, that last note about not commenting here, I DID miss, and I apologize. I'm a bit used to forums where text that is sectioned off like that at the end of a post is typically a flavor text footer or signature. I didn't mean to cause hard feelings, only provide feedback, though I think the way you started your reply was a bit much...
Last edited by GirthQuake; 1 May, 2016 @ 6:56am
LeonserGT  [developer] 1 May, 2016 @ 7:13am 
Well, I play without that realistic thrusters mod and that feature is not planned in vanilla, why should I balance ships for that mod? I prefer keep balance between realism and exciting gameplay.
About atmo drag... weird, may be you was lucky spawning above the top of highest mountain? Because I tested it many times with unlimited speed and drag mods, all the times it damped safely in air with no problems. BUT, there's always a possibility Keens broke something again in updates, I guess I need to re-check that moment.
Last edited by LeonserGT; 1 May, 2016 @ 7:13am
GirthQuake 1 May, 2016 @ 8:06am 
Originally posted by MGELeonserGT:
Well, I play without that realistic thrusters mod and that feature is not planned in vanilla, why should I balance ships for that mod? I prefer keep balance between realism and exciting gameplay.
About atmo drag... weird, may be you was lucky spawning above the top of highest mountain? Because I tested it many times with unlimited speed and drag mods, all the times it damped safely in air with no problems. BUT, there's always a possibility Keens broke something again in updates, I guess I need to re-check that moment.


I had Atmospheric Drag, Midspace's Speed mod, AND Realistic Thrusters. I think it's probably me using Realistic Thrusters here, not Keen.

For comparison, the vanilla Atmospheric Lander can actually fly fairly well with these three mods together, you just have to fly more like a helicopter (minus the fact that you can't auto-hover since the mod confuses inertia dampeners, sometimes an unwanted pain and sometimes a welcome challenge). Long as I don't over tilt and flip, and land carefully, I'm relatively fine.

I personally like it because it adds to the challenge of building a working ship in some ways, but in others I've found it has actually made a few of my creative/ambitious designs actually work when they didn't fly right in vanilla SE (much to my confusion, until I found out about the whole thing with thrust being applied at center of mass, and how rotors work...)
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