Team Fortress 2
KotH Tikal [WIP]
Major Issue: Spawndoors misplaced.
As it currently is, the current layout of the spawn room gives a clear shot to the spawn area and it not hard to reach as similar in map concept koth_egypt has sharp turns between the spawn area and spawn exit and two areas to go through to get to the emeny spawn. This issue needs to be fixed or this map will never get put in because of the current class imbalance as slow classes currently have a huge disadvatage with the wide open areas and gaping wide spawn doors and area.
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Сообщения 13 из 3
I've been working on completely revamping the spawn layout over the past day or so.
I recommend adding one more area like in egypt between the spawn area and main area. Also a bit more team colors as it sometimes got confusing for which side belonged to what team.
Отредактировано EveSix; 15 апр. 2016 г. в 21:03
Add alot more rubble, that's one way...
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Сообщения 13 из 3
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