Team Fortress 2

Team Fortress 2

KotH Tikal [WIP]
Sniper heaven
Its a good map but its too wide open.
< >
Mostrando 1-15 de 15 comentarios
Clear 13 ABR 2016 a las 11:30 
yeah i agree but overall it is good
dynamiK 13 ABR 2016 a las 14:21 
Giant stone-like walls could be added in that open space
fellow traveller 13 ABR 2016 a las 14:36 
He could add more rubble or fallen pillars to the map.
dynamiK 13 ABR 2016 a las 15:11 
Publicado originalmente por Folgom the Executioner:
He could add more rubble or fallen pillars to the map.
Yea thats a good idea too.
scriglo bingus 13 ABR 2016 a las 16:47 
Publicado originalmente por VulcaN:
Publicado originalmente por Folgom the Executioner:
He could add more rubble or fallen pillars to the map.
Yea thats a good idea too.
He can also use vehicles and tents and other props for cover.
fellow traveller 13 ABR 2016 a las 16:47 
Publicado originalmente por OveℜWatℭh_ℙ0nƔ❤Santie:
Publicado originalmente por VulcaN:
Yea thats a good idea too.
He can also use vehicles and tents and other props for cover.
There hasn't been many Vehicles in Tf2,but they can try something new,
dynamiK 13 ABR 2016 a las 16:52 
Publicado originalmente por Folgom the Executioner:
Publicado originalmente por OveℜWatℭh_ℙ0nƔ❤Santie:
He can also use vehicles and tents and other props for cover.
There hasn't been many Vehicles in Tf2,but they can try something new,
This map style seems more like the Aztec times so vehicles would probably not go well with the map.
scriglo bingus 13 ABR 2016 a las 17:38 
Publicado originalmente por VulcaN:
Publicado originalmente por Folgom the Executioner:
There hasn't been many Vehicles in Tf2,but they can try something new,
This map style seems more like the Aztec times so vehicles would probably not go well with the map.
But rocket launchers and shotguns didnt exist either, so that means that they could be in the aztec ruins
Voyager 13 ABR 2016 a las 18:03 
Publicado originalmente por OveℜWatℭh_ℙ0nƔ❤Santie:
Its a good map but its too wide open.
the only threat aren't snipers heavies and scouts love open areas
fellow traveller 13 ABR 2016 a las 18:08 
Publicado originalmente por VulcaN:
Publicado originalmente por Folgom the Executioner:
There hasn't been many Vehicles in Tf2,but they can try something new,
This map style seems more like the Aztec times so vehicles would probably not go well with the map.
Aztecs? This project is called Mayann a play on the word "Mayan" which was a ancient civilaztion that livied in Mexico
EveSix 13 ABR 2016 a las 19:50 
The center control point should be put inside a building.
Bibi 15 ABR 2016 a las 13:06 
who play GMOD
?:steamhappy:
Rain 15 ABR 2016 a las 17:32 
Publicado originalmente por Yonatan_Gamer:
who play GMOD
?:steamhappy:
wat
scriglo bingus 15 ABR 2016 a las 17:58 
Publicado originalmente por Yonatan_Gamer:
who play GMOD
?:steamhappy:
What does gmod have to do with tf2? Why would you bring this up? Ask that question in the GMOD COMMUNITY
dynamiK 16 ABR 2016 a las 6:29 
Publicado originalmente por OveℜWatℭh_ℙ0nƔ❤Santie:
Publicado originalmente por Yonatan_Gamer:
who play GMOD
?:steamhappy:
What does gmod have to do with tf2? Why would you bring this up? Ask that question in the GMOD COMMUNITY
Why would you ask "who plays gmod" to ppl in the gmod community. OF COURSE they play it if they're in the gmod community lol
< >
Mostrando 1-15 de 15 comentarios
Por página: 1530 50