ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
random crash starting yesterday
hi
yesterday i have some random server crash with this fatal error

Fatal error!



VERSION: 257.54
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetBoneAtomRotation() (0x000000014132354a) + 15 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:531]
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetPoseRotations() (0x0000000141324e25) + 5 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:775]
ShooterGameServer.exe!UAnimSequence::GetBonePose() (0x000000014136c780) + 67 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:863]
ShooterGameServer.exe!UAnimSequence::GetAdditiveBasePose() (0x000000014136cbb0) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:947]
ShooterGameServer.exe!UAnimSequence::GetBonePose_AdditiveMeshRotationOnly() (0x000000014136cc2a) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:966]
ShooterGameServer.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x000000014130caee) + 440 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animationruntime.cpp:588]
ShooterGameServer.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x0000000141361613) + 51 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0000000141331a86) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGameServer.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x000000014133c20e) + 29 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:133]
ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x000000014133184b) + 37 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGameServer.exe!FAnimNode_SaveCachedPose::Evaluate() (0x0000000141361a5b) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0000000141331a86) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGameServer.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x000000014135c273) + 29 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:28]
ShooterGameServer.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x0000000141331508) + 33 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:44]
ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x000000014133184b) + 37 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_ApplyAdditive::Evaluate() (0x0000000141331d48) + 9 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!UAnimInstance::EvaluateAnimation() (0x000000014132633a) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGameServer.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00000001411fadc0) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]
ShooterGameServer.exe!USkeletalMeshComponent::PerformAnimationEvaluation() (0x00000001411fb162) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1180]
ShooterGameServer.exe!USkeletalMeshComponent::RefreshBoneTransforms() (0x00000001411fb687) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1278]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x0000000141210789) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:361]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00000001411f9dbb) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00000001411fe82b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x0000000140fdcbcc) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014125cb70) + 30 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140a452d5) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140a44bfd) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140a4695a) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001412574ae) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014125ad3c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000141128343) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x000000014112a9e6) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1383]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014108b4ff) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014004f681) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x000000014004adbc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00000001400506ca) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x0000000140050800) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142000c9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000777659cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007789a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007789a561) + 0 bytes [UnknownFile:0]


and at this time the server crash again i think it's about the skin skeletal not sure.
if it's that can u fix it or give me a tips for resolving the random crash thx
< >
1-5 / 5 のコメントを表示
Exilog  [開発者] 2017年5月23日 11時20分 
I would check what mod had an update since the crash starts, i would say its a mod with dinos or other animations. Maybe check your Ark and try to repair it via Steam.
ALZHE 2017年5月23日 11時59分 
thx, yesterday we have only update on S+ mod and i have repair it but nothing happening so for the moment we stack the skin for the moment
actually with this restriction no crash.
Do you want my mod list, if it help u?
Exilog  [開発者] 2017年5月23日 20時39分 
S+ change some dinos too so it could be it, but i cant do anything
ALZHE 2017年5月24日 3時41分 
ok thx guy i say to my friends to not using skin for the moment because many issue on S+ there is so i wait some fix for s+ and retry to using skin and i come back here for give u feedback when S+ fix are finish
so thx a lot nice work en your map guy
ALZHE 2017年5月24日 3時41分 
ok thx guy i say to my friends to not using skin for the moment because many issue on S+ there is so i wait some fix for s+ and retry to using skin and i come back here for give u feedback when S+ fix are finish
so thx a lot nice work en your map guy
< >
1-5 / 5 のコメントを表示
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