ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
123 23. mai 2017 kl. 4.42
random crash starting yesterday
hi
yesterday i have some random server crash with this fatal error

Fatal error!



VERSION: 257.54
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetBoneAtomRotation() (0x000000014132354a) + 15 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:531]
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetPoseRotations() (0x0000000141324e25) + 5 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:775]
ShooterGameServer.exe!UAnimSequence::GetBonePose() (0x000000014136c780) + 67 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:863]
ShooterGameServer.exe!UAnimSequence::GetAdditiveBasePose() (0x000000014136cbb0) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:947]
ShooterGameServer.exe!UAnimSequence::GetBonePose_AdditiveMeshRotationOnly() (0x000000014136cc2a) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:966]
ShooterGameServer.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x000000014130caee) + 440 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animationruntime.cpp:588]
ShooterGameServer.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x0000000141361613) + 51 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0000000141331a86) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGameServer.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x000000014133c20e) + 29 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:133]
ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x000000014133184b) + 37 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGameServer.exe!FAnimNode_SaveCachedPose::Evaluate() (0x0000000141361a5b) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x0000000141331a86) + 34 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGameServer.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x000000014135c273) + 29 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:28]
ShooterGameServer.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x0000000141331508) + 33 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:44]
ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x000000014133184b) + 37 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_ApplyAdditive::Evaluate() (0x0000000141331d48) + 9 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate() (0x000000014133280d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate() (0x000000014132ff06) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!UAnimInstance::EvaluateAnimation() (0x000000014132633a) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGameServer.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00000001411fadc0) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]
ShooterGameServer.exe!USkeletalMeshComponent::PerformAnimationEvaluation() (0x00000001411fb162) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1180]
ShooterGameServer.exe!USkeletalMeshComponent::RefreshBoneTransforms() (0x00000001411fb687) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1278]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x0000000141210789) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:361]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00000001411f9dbb) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00000001411fe82b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x0000000140fdcbcc) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014125cb70) + 30 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140a452d5) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140a44bfd) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140a4695a) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001412574ae) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014125ad3c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000141128343) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x000000014112a9e6) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1383]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014108b4ff) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014004f681) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x000000014004adbc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00000001400506ca) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x0000000140050800) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142000c9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000777659cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007789a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007789a561) + 0 bytes [UnknownFile:0]


and at this time the server crash again i think it's about the skin skeletal not sure.
if it's that can u fix it or give me a tips for resolving the random crash thx
< >
Viser 15 av 5 kommentarer
Exilog  [utvikler] 23. mai 2017 kl. 11.20 
I would check what mod had an update since the crash starts, i would say its a mod with dinos or other animations. Maybe check your Ark and try to repair it via Steam.
ALZHE 23. mai 2017 kl. 11.59 
thx, yesterday we have only update on S+ mod and i have repair it but nothing happening so for the moment we stack the skin for the moment
actually with this restriction no crash.
Do you want my mod list, if it help u?
Exilog  [utvikler] 23. mai 2017 kl. 20.39 
S+ change some dinos too so it could be it, but i cant do anything
ALZHE 24. mai 2017 kl. 3.41 
ok thx guy i say to my friends to not using skin for the moment because many issue on S+ there is so i wait some fix for s+ and retry to using skin and i come back here for give u feedback when S+ fix are finish
so thx a lot nice work en your map guy
ALZHE 24. mai 2017 kl. 3.41 
ok thx guy i say to my friends to not using skin for the moment because many issue on S+ there is so i wait some fix for s+ and retry to using skin and i come back here for give u feedback when S+ fix are finish
so thx a lot nice work en your map guy
< >
Viser 15 av 5 kommentarer
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