Garry's Mod

Garry's Mod

TTT Randomat
Hagen  [developer] 23 Apr, 2016 @ 2:35pm
Suggestions/Feedback/Bugs
Please Feedback, Bugs and suggestions here!
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Showing 1-13 of 13 comments
ddd8000 8 May, 2016 @ 9:18am 
After trying it for a while, it seems to be a really fun add-on. However, it seems like it is a detective weapon trying to be a server event creator. It seems like it would be a better idea to take this add-on and make it into two entirely separate add-ons.

One version could essentially stay as is, but toning down some of the effects and applying it only to the person that uses it.

So, the other version that could come from this is an actual TTT events creator that could change how the round is played even more than what it currently does. This could even be activated through a ulx command.

P.s.: No one ever likes the random turning event lol
Hagen  [developer] 8 May, 2016 @ 9:19am 
Thanks for the Feedback, I also thought about something like that and will think about it.
Xopez 9 Jul, 2016 @ 6:50am 
well i got this:

[TTT Randomat] gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:635: attempt to index local 'v' (a nil value)
1. RessetinPlayerRandomat - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:635
2. v - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:651
3. unknown - lua/includes/modules/hook.lua:84


EDIT:
It comes if someone leaves
Last edited by Xopez; 9 Jul, 2016 @ 6:52am
Hagen  [developer] 9 Jul, 2016 @ 7:15am 
Fixed.
ZeroX 22 Jan, 2017 @ 6:58pm 
Hallo Gamefreak! Mal wieder ein super Addon. Allerdings besteht momentan ein Bug bei: "ScreenFlip". Wenn du eine Disco-Granate zündest dann ist die Sicht bei allen die diese Granate ab bekommen wieder normal.
Fa'Rihr 1 Jul, 2017 @ 2:37pm 
Hi,
eine Idee meinerseits: wäre es vielleicht möglich, das Item zufällig auf der Karte spawnen zu lassen statt es nur dem Dete zum Kauf zur Verfügung zu stellen? Sodass ein Modus getriggert wird, sobald jemand den Randomaten findet und aktivert?
Evtl. wäre ja auch eine ConVar möglich, die zwischen dem Dete-Kauf- und dem Random-Spawn-Modus switcht.

Wir spielen meist mit einer etwas kleineren Gruppe, bei der noch kein Dete gewählt wird, trotzdem würden wir gerne das Item ausprobieren.
Julian 6 Dec, 2017 @ 8:18am 
2 Ideen für events:
1.Full Ammo:alle Waffen (auch T Waffen)
2.Lets Swap (alle Spieler werden getauscht (eventuell auch 2 mal oder in abständen)
Tumppi 17 May, 2018 @ 4:11am 
I got a suggestion of a possible effect when Randomat is used:
Everybody's crowbars turns into a baseball bats or at least has its home run swing with unlimited uses. Possible message could be "Batter up!" (message suggested by
orochimarujes).
SPnowy ¾ 22 Dec, 2018 @ 12:04pm 
You coud add all effect's and what are they doing to the description.
Fabii 10 Apr, 2019 @ 9:28pm 
Bug: "What is that in your pocket" wirft folgenden Error https://i.imgur.com/87Lwv0Z.png

Danke übrigens für das coole Addon!
Roars 6 Dec, 2019 @ 4:58pm 
does this version have Sosig. in it? I was looking for that mod. had the idea to replace the sosig sound with a JingleJam Sound
VeryLonelyWaffle 23 Aug, 2020 @ 9:19pm 
Event Idea: Election Day

Players vote for two people who then become the only two candidates in a final round of voting (which comes maybe 30-45 seconds after the first round of voting, giving them time to make their case). The player that receives the most votes in the final voting stage is promoted to President.

Maybe the Detective’s vote counts as two, since they won’t be included in the vote options?

As President, the player will be able to access the detective buy-menu, and has X credits to spend.

If the player that received the most votes is a traitor, all traitors receive X credits, but the voted traitor’s traitor identity is revealed.

If the player voted for is a Jester, the game ends with a Jester win.

If the player voted for is a Swapper, a random player dies and the Swapper assumes their role.

Thanks for reading, hopefully maybe I'll see it added in to the list.
Hello. Don't know if you still work on that addon, but it would be nice if you could add ConVars for every event, so that server hosts can deactivate events over the server.cfg, they don't like without unpacking the file.

For instance
"ttt_randomat_moongravity" as ConVar for the moongravity event and "0" for deactivation and "1" for activation.
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