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One version could essentially stay as is, but toning down some of the effects and applying it only to the person that uses it.
So, the other version that could come from this is an actual TTT events creator that could change how the round is played even more than what it currently does. This could even be activated through a ulx command.
P.s.: No one ever likes the random turning event lol
[TTT Randomat] gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:635: attempt to index local 'v' (a nil value)
1. RessetinPlayerRandomat - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:635
2. v - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:651
3. unknown - lua/includes/modules/hook.lua:84
EDIT:
It comes if someone leaves
eine Idee meinerseits: wäre es vielleicht möglich, das Item zufällig auf der Karte spawnen zu lassen statt es nur dem Dete zum Kauf zur Verfügung zu stellen? Sodass ein Modus getriggert wird, sobald jemand den Randomaten findet und aktivert?
Evtl. wäre ja auch eine ConVar möglich, die zwischen dem Dete-Kauf- und dem Random-Spawn-Modus switcht.
Wir spielen meist mit einer etwas kleineren Gruppe, bei der noch kein Dete gewählt wird, trotzdem würden wir gerne das Item ausprobieren.
1.Full Ammo:alle Waffen (auch T Waffen)
2.Lets Swap (alle Spieler werden getauscht (eventuell auch 2 mal oder in abständen)
Everybody's crowbars turns into a baseball bats or at least has its home run swing with unlimited uses. Possible message could be "Batter up!" (message suggested by
orochimarujes).
Danke übrigens für das coole Addon!
Players vote for two people who then become the only two candidates in a final round of voting (which comes maybe 30-45 seconds after the first round of voting, giving them time to make their case). The player that receives the most votes in the final voting stage is promoted to President.
Maybe the Detective’s vote counts as two, since they won’t be included in the vote options?
As President, the player will be able to access the detective buy-menu, and has X credits to spend.
If the player that received the most votes is a traitor, all traitors receive X credits, but the voted traitor’s traitor identity is revealed.
If the player voted for is a Jester, the game ends with a Jester win.
If the player voted for is a Swapper, a random player dies and the Swapper assumes their role.
Thanks for reading, hopefully maybe I'll see it added in to the list.
For instance
"ttt_randomat_moongravity" as ConVar for the moongravity event and "0" for deactivation and "1" for activation.