XCOM 2
Ammo and Vest Slots
 This topic has been pinned, so it's probably important
Mythrell  [developer] 11 Jan, 2017 @ 7:59am
Mod Conflicts
Mods which does not work at all:
- TONS of Utility Items

- Playable Advent


Minor / Workaround available:
- LW Infantry, if you set AVS on higher load order, you will only lose the ability to equip two ammo items from the Infantry Class skill. Otherway around you will lose ability to use AmmoPocket. Both override UISquadSelect class GetEquippedItemInSlot function.

- Advanced Ballistics and Materials, after their projects are done, you're unable to build experimental armor. Workaround is to disable the requirement for nanoscale vest to build experimental armor from this AVS mod INI file.

- LW Toolbox, disables direct squad select item equipment from the AVS mod.

Please report in this discussion if you spot another issue either via the optional mod launcher conflict or in game, so we can stay on track easier, things on comment section dissapear in the mass after a while.

AVS stands for Ammo and Vest Slots, ie. this mod.
Last edited by Mythrell; 11 Jan, 2017 @ 8:12am
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Mythrell  [developer] 7 Feb, 2017 @ 5:05am 
Long War 2 is compatible, you will not get the extra utility slot however.
Artuurs 6 Sep, 2021 @ 9:23am 
Originally posted by Mythrell:
Long War 2 is compatible, you will not get the extra utility slot however.
Damn, must have it though.
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