Garry's Mod

Garry's Mod

nZombies - A Nazi Zombies Gamemode [Content Pack]
belbonassa 25 Sep, 2019 @ 5:36am
How to make advanced Flags?
1- How to make a spawner start working if the players buy X door OR Y door?
I've made a map which has a small drop to a area. Once you get down there, there's no way going back.

I want to know how to make the spawn work if you open the small drop door OR the door that leads to the small drop.

2- How to DISABLE a spawner mid-game? I wanted to make a travel-like map, in which after you leave certain area, if you die, you won't spawn there, but on the new area instead. How can i disable the player spawners (And enable new) after buying certain door?
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Zet0r  [developer] 29 Oct, 2019 @ 11:07am 
1) In nZ you can't do this. The workaround is to have two spawnpoints, one for each door. However in the new nZU you can assign multiple doors to a spawnpoint to do this.

2) You can't disable spawnpoints without a map script. nZU will probably have a feature that allows zombies to know whether they can navigate to you from what spawnpoints, which can effectively remove the entire need for room systems.
belbonassa 29 Oct, 2019 @ 12:56pm 
Thanks man, maybe in the future we will be able to make more complex maps.
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