Arma 3
[HZ] Dynamic AI Spawner
 This topic has been pinned, so it's probably important
Hortzy  [developer] 22 Sep, 2016 @ 2:01pm
**Module Suggestions**
This is where you can suggest new modules to be created.
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Showing 1-8 of 8 comments
LETHAL47 ™ 22 Mar, 2017 @ 7:37am 
I love the work youv done sofar. So i had a idea. "Patrol Module"

Module should have all necessary options. With the option to have the AI spawn on one or more markers instid od the module its self.[ Marker> M1,M2,M3,...] As well as an option to change the tipe of potrol they do, roads, buildings or both, or just in a sircle or some other shap. Have a option to remove respawn for AI. I know you will have your one ideas so ill leav it up to you . Thanks for all the hard work youv done allready and hope to see more.
Hortzy  [developer] 22 Mar, 2017 @ 3:48pm 
Originally posted by LETHAL47:
I love the work youv done sofar. So i had a idea. "Patrol Module"

Module should have all necessary options. With the option to have the AI spawn on one or more markers instid od the module its self.[ Marker> M1,M2,M3,...] As well as an option to change the tipe of potrol they do, roads, buildings or both, or just in a sircle or some other shap. Have a option to remove respawn for AI. I know you will have your one ideas so ill leav it up to you . Thanks for all the hard work youv done allready and hope to see more.

Thanks alot for the suggestions and the support man! :)
I really appreciate the input, and I will definately consider those ideas for future updates!
Cheers |ml,
Falzone 26 Mar, 2017 @ 11:26am 
I've just discovered this mod. It was the only reason I used Alive (I like to develop SP story missions).

I wondered how feasible it would be to update this mod so that you can choose from any of the custom factions / modded factions which you have available? Or at least a way to manually add the custom faction ID. This would mean that I could use this for other AI instead of just Civs, as I don't really use the vanilla OPFOR or BLUFOR

Thanks again for a great mod!
Hortzy  [developer] 26 Mar, 2017 @ 12:38pm 
Originally posted by Falzone:
I've just discovered this mod. It was the only reason I used Alive (I like to develop SP story missions).

I wondered how feasible it would be to update this mod so that you can choose from any of the custom factions / modded factions which you have available? Or at least a way to manually add the custom faction ID. This would mean that I could use this for other AI instead of just Civs, as I don't really use the vanilla OPFOR or BLUFOR

Thanks again for a great mod!

Hey man!
Thanks for the comment and suggestion
I do plan on adding a custom faction option, Or atleast a field where you can manually enter the classnames or units you want
Deenver 10 May, 2017 @ 1:26pm 
Hi, Arma needs cool module. He must randomly simulate a real war. To spawn tanks, planes, helicopters, infantry and all did something, patrolled, occupied the defense, etc. It would be very cool! If there is such a mod or script please tell me, I've been looking for it for a very long time. This was in A2.
ABUSE GAMING YT 21 Sep, 2017 @ 3:19pm 
module needs a way to add items to units so u can loot them but awesome mod
THREEINCHTITAN 16 Aug, 2018 @ 1:18am 
Please Allow AI from other mod factions. that would really help me out
StardewSkyline 20 Mar, 2019 @ 9:55am 
Originally posted by Hortzy:
This is where you can suggest new modules to be created.

Support for custom faction would be great !
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