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Edit 38: It should now be impossible to turn ringworlds into round worlds.
Edit 39: I fixed some issues with the edicts' costs.
Edit 40: Fixed some bugs.
Edit 41: I added some hive world starts and I updated to 1.4.0.
Edit 42: I nerfed the abilities of the orbital array and made some fixes to graphical errors.
Edit 43: I edited the graphics of the mod again.
Edit 44: More graphical updates
Edit 45: I added normal maps to my worlds and I edited an event to work better.
Edit 46: I fixed a bug in my event system.
Edit 47: I fixed more bugs.
Edit 48: I removed food trading as it is done much better by other modders.
Edit 49: I updated to 1.5, with the Utopia DLC. However, much has changed, much has been taken out due to Paradox putting it in to vanilla, and somethings are still a little "clunky".
Edit 50: You can now only build one urban/hive/array around one planet. This prevents weirdness from occuring. Also, the scaling should be larger than before for the urban/hive worlds.
Edit 51: I changed the tileset and graphics.
Edit 52: I toned down the brightness of the urban graphics and tried to make some more improvments.
Edit 53: I fixed the planet stacking issue. This makes things look better and it helps balance things a little, I think.
Edit 54: Made some graphics look better.
Edit 55: I cleaned up some code with the help of Kadis. Many thanks!
Edit 56: Cleaned up more errors in the code. Thank you Darrien.
Edit 57: Changed how urban worlds affect food production. Thank you Scribv.
Edit 58: Used some more of Scribv's ideas to balance the mod. Thank you, again.
Edit 59: I made the background not have the city types, I do think that looks better, thank you all for the advice. Also, I made orbital arrays optically bigger so that they look a little better.
Edit 60: Unbalanced the mod again. Hopefully more fun this way.
Edit 61: Added in some flavor events as a sort of test. Still learning.
Edit 62: I updated the mod to 2.1.3 and added an event upon colonization of an orbital array. Please enjoy. (Removed Cartel Events, as well.)