Stellaris

Stellaris

Planet-Wide City Mod 2.1.3
Emperor Scorpio  [developer] 1 Oct, 2016 @ 9:25pm
Thread for Ideas and Suggestions
I created this thread so that people can voice any ideas and suggestions that they might have. I am not the best modder and I do not have a lot of free time, so I can't promise that I can make what you suggest, but I appreciate the ideas and the feedback.
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Showing 1-15 of 46 comments
BillBaraka 11 Oct, 2016 @ 9:54am 
My suggestion would be to differentiate Hive and Urban worlds more profoundly.
Right now it seems, to me at least, that Urban worlds are infinitly superior to Hive worlds. They give a massive boost to Credit-gathering (A notoriously scarce ressource) and a huge bonus to Research. Hive Worlds on the other hand merely give a bonus to Mineral-gathering (Which I find not to be an issue, even without Hive worlds).

In my current Game I have 2 or 3 Hive worlds and probably around 10 or 15 Urban Worlds.

I propose to make Urban Worlds into something that gives an even larger boost to research, yet gives a minus to everything else. Hive Worlds would give a massive bonus towards Minerals and Credits.
Or:
Give the "Hive-World" marker a massive growth bonus, so you can use them to "seed" your empire from its quickly regrowing population.

Anyhow, thank you for reading this, if you do.
Emperor Scorpio  [developer] 12 Oct, 2016 @ 12:11pm 
@BillBaraka

I rather like the idea of giving Hive Worlds a bonus to growth. Paradox will be releasing an update that might break some things in my mod later this month, so I might wait to update, but I am not sure yet. Thank you for commenting though!
Last edited by Emperor Scorpio; 12 Oct, 2016 @ 12:18pm
kapolis 24 Oct, 2016 @ 6:11pm 
the cannery building will basically give additional food if built on planets that produce less than 100 food. May be a better thing to do is to have a new type of farm that produce those food cans instead.
Rastro 25 Oct, 2016 @ 11:04am 
OH
Have a kind of 'mega shipyard' where it can build ships faster, or build several at a time, and it changes the appearance of the shipyard around the planet to an ring structure
Emperor Scorpio  [developer] 25 Oct, 2016 @ 8:03pm 
That 'mega shipyard' idea is nice, but is hard for me to implement. I will see what I can do when I get more time, but so far I have been having trouble. I can not get the new station type to be buildable, it just does not appear in the spaceport view and I do not know why.
Rastro 26 Oct, 2016 @ 2:24pm 
That sucks. And is weird....
Emperor Scorpio  [developer] 26 Oct, 2016 @ 2:57pm 
I am currently trying different methods of getting this to work, I will keep you all posted of any breakthroughs.
Emperor Scorpio  [developer] 26 Oct, 2016 @ 3:56pm 
I think that I got it working, please try it out. It is kind of imbalanced right now, but it looks nice and makes ship building near instant, so I like it.
Last edited by Emperor Scorpio; 26 Oct, 2016 @ 3:56pm
Rastro 1 Nov, 2016 @ 11:23am 
Is that what the Kuat looking planet picture is?? Looks awesome.
Rastro 1 Nov, 2016 @ 11:33am 
Oh....how about 'artifact world' or 'precursor world'

Where you have been a galactic power for such a long time and become so advanced in technology your core worlds just take a leap in infrastructure technology and scrap all the old and build it super advanced and new, so much so it seems magic to everyone else (think Asgard in stargate or Vorlon in Babylon 5).

this would require very end-game technologies, possibly some dangerous technology (cough cough AI) to full implement it. These worlds would be resource-costly, more so than anything else, and would be aggresively coveted by 'lesser' races (you being basically god mode now, there are probably younger races by then)
Rastro 1 Nov, 2016 @ 11:34am 
TBH i have no idea what an artifact world or precursor world would be for the builders I just liked the idea lol

I was thinking edict-enabled modifier so you can have 'Precursor Urban World' and such
Emperor Scorpio  [developer] 4 Nov, 2016 @ 1:18pm 
@ prbeeney

I have noticed that some people like overpowered worlds, like me and you, and some like more balanced gameplay. I will think your idea over, but I am not sure which approach would be the most fun, since a lot of people think of overpowered "god" modes as being unfun.

P.S.
I really do like the idea. What do you think a precursor world would look like?
Rastro 6 Nov, 2016 @ 1:11pm 
Uhh.... Good question... I imagine it would depend on the world type..? Like purple-tinted oceans or desert worlds doted by super cities reaching into orbit.

Either way, hard to code I'm sure lol

Maybe have it as a second mod? For the balance-inclined?
Sterl-GC 7 Nov, 2016 @ 10:18am 
So i have a question about this mod. When other races spawn in that have the urban/hive-worlds, I've noted that their homeworld population are starving and dieing from the -50% of food modifier. While I understand it is there, it feels like it... I don't know, seems to make the races that have them as a pref can't grow because lack of food and get left behind in the galatic arms race.

This is just from my own playthroughs. But maybe there should be something that can give a slight boost to food so those that have the urban/hive-world pref in a game don't die out from starvation?
Emperor Scorpio  [developer] 7 Nov, 2016 @ 5:34pm 
@Sterl-GC

I will most likely remove the ability for races to spawn with an urban or hive world. I feel that it might be better for them to just work their way up like the player usually does.
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