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Right now it seems, to me at least, that Urban worlds are infinitly superior to Hive worlds. They give a massive boost to Credit-gathering (A notoriously scarce ressource) and a huge bonus to Research. Hive Worlds on the other hand merely give a bonus to Mineral-gathering (Which I find not to be an issue, even without Hive worlds).
In my current Game I have 2 or 3 Hive worlds and probably around 10 or 15 Urban Worlds.
I propose to make Urban Worlds into something that gives an even larger boost to research, yet gives a minus to everything else. Hive Worlds would give a massive bonus towards Minerals and Credits.
Or:
Give the "Hive-World" marker a massive growth bonus, so you can use them to "seed" your empire from its quickly regrowing population.
Anyhow, thank you for reading this, if you do.
I rather like the idea of giving Hive Worlds a bonus to growth. Paradox will be releasing an update that might break some things in my mod later this month, so I might wait to update, but I am not sure yet. Thank you for commenting though!
Have a kind of 'mega shipyard' where it can build ships faster, or build several at a time, and it changes the appearance of the shipyard around the planet to an ring structure
Where you have been a galactic power for such a long time and become so advanced in technology your core worlds just take a leap in infrastructure technology and scrap all the old and build it super advanced and new, so much so it seems magic to everyone else (think Asgard in stargate or Vorlon in Babylon 5).
this would require very end-game technologies, possibly some dangerous technology (cough cough AI) to full implement it. These worlds would be resource-costly, more so than anything else, and would be aggresively coveted by 'lesser' races (you being basically god mode now, there are probably younger races by then)
I was thinking edict-enabled modifier so you can have 'Precursor Urban World' and such
I have noticed that some people like overpowered worlds, like me and you, and some like more balanced gameplay. I will think your idea over, but I am not sure which approach would be the most fun, since a lot of people think of overpowered "god" modes as being unfun.
P.S.
I really do like the idea. What do you think a precursor world would look like?
Either way, hard to code I'm sure lol
Maybe have it as a second mod? For the balance-inclined?
This is just from my own playthroughs. But maybe there should be something that can give a slight boost to food so those that have the urban/hive-world pref in a game don't die out from starvation?
I will most likely remove the ability for races to spawn with an urban or hive world. I feel that it might be better for them to just work their way up like the player usually does.