Team Fortress 2

Team Fortress 2

The Second Amendment
Stats?
So for me
+50% Health and damage on wearer
Crits on head shot
Has only 3 bullets on it's clip
-50% Firing and reloading speed
+50% slower weapon switch
Allowed to be used in Medieval mode 'cause it's a 15th century french rifle
Laatst bewerkt door Mons; 21 mrt 2014 om 2:22
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1-15 van 72 reacties weergegeven
For me no damage taken and maybe replaced for something like needs a few seconds to fire as it looks like a musket
I don't really understandhaving that much extra health. Maybe

+33% damage
+ 45% projectiles fired
Clip size is 1 (it is a musket after all)
20% longer reload speed (again it's a musket)

It'd be cool if this thing had a bayonet as a melee attachment. In other words, it replaces your melee weapon and you can just hit the alt-fire key to stab and if you're close enough to stab, let loose with the one shot. One, two, punch really.


Origineel geplaatst door Cpt. Jack 63:
I don't really understandhaving that much extra health. Maybe

+33% damage
+ 45% projectiles fired
Clip size is 1 (it is a musket after all)
20% longer reload speed (again it's a musket)

It'd be cool if this thing had a bayonet as a melee attachment. In other words, it replaces your melee weapon and you can just hit the alt-fire key to stab and if you're close enough to stab, let loose with the one shot. One, two, punch really.
That sounds good. The cilp size of 1, and the longer reload are a must since that's what muskets were like. Although instead of projectiles, I'd say it should be pellets per shot
+200% more knockback on hit
+15% more damage
---------------------------------------
-Only one bullet in each clip
-30% less accurate
Laatst bewerkt door Juice Kelly; 12 aug 2014 om 14:46
66% more accurate
50% fewer pellets
25% more damage
20% faster weapon switch
mini-crits long-ranged targets
This allows the soldier to at least heckle snipers and enemies that the soldier couldnt normally hit. Takes more skill and is more rewarding in the hands of an expert.
how about this solider=explosives so make it an explosive 1 shot
Origineel geplaatst door Nazi Germany:
So for me
+50% Health and damage on wearer
Crits on head shot
Has only 3 bullets on it's clip
-50% Firing and reloading speed
+50% slower weapon switch
Allowed to be used in Medieval mode 'cause it's a 15th century french rifle
A. NOT ONLY IN FRIGGIN MEDIVAL MODE
B. It is the second "amendment" , as in US constitution
+25% damage bonus
-3 clip size
-20 max ammo on wearer
-10% slower reloading speed
+50% damage
+50% bullets per shot
-50% accuracy
-50% ammo
-35% reload speed
Origineel geplaatst door Hit That Jive:
Origineel geplaatst door Nazi Germany:
So for me
+50% Health and damage on wearer
Crits on head shot
Has only 3 bullets on it's clip
-50% Firing and reloading speed
+50% slower weapon switch
Allowed to be used in Medieval mode 'cause it's a 15th century french rifle
A. NOT ONLY IN FRIGGIN MEDIVAL MODE
B. It is the second "amendment" , as in US constitution
C. HE DIDNT SAY IT WAS ONLY FOR MEDEVIL MODE
maybe, to save on animations it coud have a reload on melee/primary kill mechanic, kinda like the frontier justice.
+ Does not require ammo (so nobody can take your guns away)
- 50% clip size penalty

The perfect weapon for Tronald Dump supporters and gun fanatics.
-70% bullet spread, +40% damage, has a 1 bullet clip, -65% reload speed
the solder uses his shot gun when he's out of ammo so how about more damage the less rockets loaded: 4 loaded shot gun damage: 3 loaded +15%: 2 loaded +25%: 1 loaded mini crits only has four shots
I dont think is a Musket i think it is really a blunderbuss so i say

+50% damage 1 clip, -50% reload and lowers accuratecy by distance since it is a very short range gun.
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